I posted this in the addons section of the forums although it is asking for more features to enable standard RPG features with Invector's template / engine.
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"What would it take to convince the staff at Invector to create an honest effort RPG module that has even the most bog standard of RPG features for the Third Person Controller series?
1.) - Wearable Armour (Head, Shoulders, Arms, Wrist, Hands, Chest, Waist, Back, Legs, Feet, Neck, Finger, Trinket etc.)
2.) - Full Quest System (Quest text start -> progress -> hand in, quest rewards, quest chains etc.)
3.) - Character Statistics and Abilities and Classes (Character Levels, Experience Tables, Character Class Abilities, Character Health resource bar, Energy resource bar, Mana resource bar, Spirit / Chi resource bar, Strength, Agility, Constitution, Intellect, Perception, Charisma, Weapon Skill, Climbing Skill; Like with dungeon and dragons style character sheets etc.)
4.) - Save-able character slots (for saving games / auto save like an MMORPG to also enable multiple playthroughs and replayablity with different character combinations)
5.) - Loot Tables and Loot Windows (To enable shared drop tables and item drops based on % chance to further enhance replayablity, like Diablo, WoW, Borderlands series etc.)
6.) - Colour Coded Item Qualities (Bog standard in most every RPG and loot drop games for it works well)
7.) - Mounts (Everyone likes these in RPGs)
8.) - Player Item Banking / Stash (To enable long term exploration and dungeon delving and create the foundation for player housing / base)
9.) - Inventory Item Sounds (Item Icons make noises when picked up and put down to add extra polish to the tinkering in the inventory).
10.) - Crafting and Profession skill system (To enable extra player depth and world interaction, gather herbs make potions, mine ore make armour etc.)
These features are found everywhere today and player expectation takes these feature for granted expecting these features to be found in most all RPGs today in some capability. All of these features enable player character depth and progression and are quintessential components to current day RPGs. I know that Invector has the ability and talent to achieve these features and could even make money as an extra module.
Hell I would pay $500 for a separate module that was compatible with Invector's Third Person Controller although I know that I am not alone and hordes of people would jump at a complete full blooded RPG toolset in Unity; there is nothing on the market like it and I have searched for over a decade!
So what would it take to convince the staff at Invector to create a full blooded RPG module for the Third Person Controller series?
I at least have spent much more than $500 dollars on this quest to find the complete full blooded RPG engine and I would be very willing to drive this project further past the finishing line; and everyone wins! Invector has another commercial module product, my decades quest for a full blooded RPG engine akin to Mount and Blade would find victory and thousands of aspiring RPG developers would have a fair shot at making great games of their dreams!" -
invector.proboards.com/thread/3580/full-blooded-rpg-addon-invectorAfter this effort of the forums to reach out I made some new friends on the forum who were also making RPGs and they wanted to help myself. I am not skilled enough with Unity / C# and C++ to properly integrate some of their intricate addons / Invector expansions into the base Invector Shooter asset engine / template. I am a person who is operating a Cedar mill and Machine shop and my focus is currently split, also my strengths with working with games have been with design, 2D and 3D art, story and thus my main weakness is finding an RPG engine to add content to which I can sell the game after. I have worked on Baldur's Gate, World of Warcraft and a bunch of other false start games that used weak game engines that were just simply not good enough.
I have killed off my work with minor game engines (RPG Maker MV with 3D, Flare, Game Maker etc.) in order to hunt down a powerful game engine to start work with. So far I have made an early RPG prototype with Invector Melee may back when it first released but I could not figure out how to expand the depth of engine to allow for deep character progression so I canned the prototype for every level was the same and there was no sense of progression. I went on to Raid in Vanilla World of Warcraft to understand raiding and follow in the footsteps of great game designers to better understand what makes a good game, great! So after 5 years of Vanilla WoW and running out of content with a BiS Warrior I decided to stop modding EVERYTHING. I was making new WoW dungeons for Vanilla servers at the time and I knew that I had to start making my own game. I know that I am bad with Unity and this is probably the hardest thing I could pick to work with (and still succeed) but the potential is the greatest.
I am wondering if Invector could take a stab at making some RPG features. I asked around to invest $500 bucks into a developer for a 'plug and play' RPG system that works with the Invector Shooter without too much finicky business; although I might have been asking for too much. I am looking to add depth for the character to progress mainly. Interchangeable armour, attributes, levels, experience, types of damage and resistance, a deep inventory system, quests, reputation, mounts, coloured item text, loot tables etc. All of the industry standard features for a Grand RPG.