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Post by coldice on May 31, 2018 17:15:07 GMT
Hi, i have tried some days now to setup a bow like in the latest video. No luck here. Only the right arm moves if i setup the bowEquipPoint. The left arm doesn`t move, it seems to be locked somehow. Why?
Edit: Tested in the shooter_melee demo Scene, same behaviour.
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Post by Invector on Jun 5, 2018 14:37:59 GMT
Can you record a small clip showing the issue?
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Post by coldice on Jun 5, 2018 18:09:00 GMT
Will try this week, thank`s.
Edit: Haven`t a video yet. But have tested it with a collectable gun (sniper) and the defaultEquipPoint. Here it works perfect. I can rotate both arms and the weapon in the right position with the rotate tool.
If i make a new bowEquipPoint and use a collectable bow i can only rotate the right arm with the rotate tool. The left arm doesn`t rotate.
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Post by Invector on Jun 14, 2018 22:24:51 GMT
Hmm... are you using the latest version? should be working just fine
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Post by coldice on Jun 17, 2018 18:56:32 GMT
Using the latest Version from the asset store.
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Post by Invector on Jun 18, 2018 16:06:01 GMT
Video is not available
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Post by coldice on Jun 18, 2018 17:39:52 GMT
Should work now ?
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Post by Invector on Jun 18, 2018 17:59:03 GMT
Yep, hmmm I just tested here and it's indeed not working as expected! I will investigate further and post a quickfix here if it's easy.
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Post by Invector on Jun 18, 2018 19:10:40 GMT
It's a bug but very easy to fix, open your vShooterMeleeInput and to the Start method, replace this line:
var chest = animator.GetBoneTransform(HumanBodyBones.Chest);
to
var chest = animator.GetBoneTransform(HumanBodyBones.Head);
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Post by coldice on Jun 18, 2018 19:24:26 GMT
Great, works now. Thank You. This has made me crazy
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