Post by komposite on May 31, 2018 17:21:00 GMT
Hey Guys !
I've made that sample pack a few months ago, but now as an user of Invector, I think it might be interesting for the shooter feature
All sounds in this pack have been designed for an easy use, no need to cut, adjust, fade or whatever.
Of course you got a free edition (over here) in order to try them
But you don't have just the gunshots, you also have reverbs tails, ambiances, explosions, etc...
More details below :
Of course you got a free edition (over here) in order to try them
But you don't have just the gunshots, you also have reverbs tails, ambiances, explosions, etc...
More details below :
This sample pack (ULTIMATE) contains 550 Sounds, classified as following :
AMBIANCES :
- 4 Ambiances of battleground, one distant with siren, one distant without siren, one close with siren, one close without siren
BULLETS :
- Handling of bullets in canon, in clip, in cylinder, and gunshell. 8 Variations for each.
- Impacts on Body, Car, Concrete, Glass, Metal (High and Low), Rock, Water, Windshield and Wood. 10 Variations for each.
- Ricochets, to add a bit of excitement during gunfight. 20 variations.
- Shell, with sound for large shell, long shell, short shell, and gunshot shell. 15 Variations for each.
- Wizz, when bullets are passing over your head. 25 Variations
EXPLOSION :
- Various explosions type, with car (2), debris (4), burst (4), huge (4) and small (4), alongside a building collapsing and a flashbang.
GUNS :
- 3 Assault rifle
- 2 Heavy Machine Gun
- 3 Pistols and 2 Revolver
- 2 Shotgun
- 2 Sniper
- 3 Sub Machine Gun
- 3 Supressor
- Some extra handling including 8 empty gun firing, 8 switching weapon mode and an holster In/Out
The gun handling is in each weapon folder and is usually ; Clip Out, Clip In, Cocking, and a sequence of all that.
Each Weapons have 5 different gun shot and 5 different reverb.
Reverbs type are :
- Generic : Perfect for large open field or some wide interior space.
- Street : Will sounds great in street, but will also work in dense forest or small hills.
- Mountains : High Mountains or Canyon will sounds great with this reverb.
- Hallway : Perfect for large interior without too much reflexion
- Room : Small room with a lot of reflexion.
AMBIANCES :
- 4 Ambiances of battleground, one distant with siren, one distant without siren, one close with siren, one close without siren
BULLETS :
- Handling of bullets in canon, in clip, in cylinder, and gunshell. 8 Variations for each.
- Impacts on Body, Car, Concrete, Glass, Metal (High and Low), Rock, Water, Windshield and Wood. 10 Variations for each.
- Ricochets, to add a bit of excitement during gunfight. 20 variations.
- Shell, with sound for large shell, long shell, short shell, and gunshot shell. 15 Variations for each.
- Wizz, when bullets are passing over your head. 25 Variations
EXPLOSION :
- Various explosions type, with car (2), debris (4), burst (4), huge (4) and small (4), alongside a building collapsing and a flashbang.
GUNS :
- 3 Assault rifle
- 2 Heavy Machine Gun
- 3 Pistols and 2 Revolver
- 2 Shotgun
- 2 Sniper
- 3 Sub Machine Gun
- 3 Supressor
- Some extra handling including 8 empty gun firing, 8 switching weapon mode and an holster In/Out
The gun handling is in each weapon folder and is usually ; Clip Out, Clip In, Cocking, and a sequence of all that.
Each Weapons have 5 different gun shot and 5 different reverb.
Reverbs type are :
- Generic : Perfect for large open field or some wide interior space.
- Street : Will sounds great in street, but will also work in dense forest or small hills.
- Mountains : High Mountains or Canyon will sounds great with this reverb.
- Hallway : Perfect for large interior without too much reflexion
- Room : Small room with a lot of reflexion.
Hope you'll enjoy, and don't hesitate to ask question if you need to