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Post by pararini on Jun 7, 2018 10:13:58 GMT
Hi,
it is possible to change the axis of the player direction of an object / planet??
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Post by Jader on Jun 11, 2018 18:36:18 GMT
Hi, I think you need to disable the areas of invector script that controls gravity, then set it to 0 and lastly add an own system of gravity. I don't know if you'll need to change the jump system too... I can't test now, but I belive this is what you need for gravity: Mario Galaxy Gravity for Unity - GitHub
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Post by Invector on Jun 14, 2018 22:20:03 GMT
We do have a small code in the vThirdPersonMotor to Align the character to the surface, but it's a small prototype, the controller can't do out of the box.
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tony
Junior vMember
Posts: 35
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Post by tony on Jun 15, 2018 22:01:42 GMT
Hi, I think you need to disable the areas of invector script that controls gravity, then set it to 0 and lastly add an own system of gravity. I don't know if you'll need to change the jump system too... I can't test now, but I belive this is what you need for gravity: Mario Galaxy Gravity for Unity - GitHub
I desabled the areas of invector for gravity but the script of gravity dont work :3
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Post by uberwiggett on Jun 16, 2018 0:22:45 GMT
There are a few solutions for the object gravity on the asset store. You can have a look and see about the switching between invector gravity and the other asset when triggered.
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Post by Jader on Jun 16, 2018 0:48:37 GMT
As uberwiggett said, there are many solutions to this. The link I posted was an example of them. Try search in google something like "mario galaxy gravity unity", i think some solution will work for you.
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Post by pararini on Jun 16, 2018 8:34:52 GMT
okay thanks i'll give it a try with mario galaxy gravity
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Post by redsam121 on Jan 15, 2023 15:02:40 GMT
Here's one example of a mario style gravity system:
I still haven't figured out how to implement it.
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