before this function was executed instantly now it has delayed as if it triggers only when death animation is finished playing. Is there a way to trigger removal immediately upon death as now AI is playing death animation and if I move the player forward it pushes AI while the animation is playing. A sample of it happening:
Yes, i tried all possible ways known to me and it just can´t get it done, if i remove on the start of animation character freeze, intercepting does not work either. In AI animator whatever I do it just freeze AI character on death, it removes components but a character is frozen....any help much appreciated.