noir
Full vMember
Posts: 57
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Post by noir on Sept 7, 2020 5:57:51 GMT
Can the AI change its locomotion by a trigger collider?
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Post by lux0ver22 on Nov 22, 2020 2:10:48 GMT
Hello, they are new and I don't know if I posted where I should. I have a problem with FSM 1.1.0. my problem is, when I want to create an FSM New in the animation controller section I can't find an invector @ Ai_XX I imported it in a frash project and the same problem
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Post by nandough on Dec 23, 2020 3:27:04 GMT
owh my gowd nice keep up the good work can't wait to put my hands on this (nice emotes btw xD ) After importing the FSM AI I got error
'PreferenceItem' is obsolete: '[PreferenceItem] is deprecated. Use [SettingsProvider] instead.'
Thanks
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Post by rh4invector on Feb 16, 2021 23:47:04 GMT
Are there any tutorials / tutorial videos showing how to set different options for spawning the player character? I'm having a lot of trouble when trying to alter vGameController. (I understand that you need to reference a player prefab, not your player in the hierarchy).
I've gotten some strange glitches in different situations. For example, jumping onto spikes. Sometimes the game doesn't reset, it just gets stuck looking at the dead character.
Similar problems as described here: invector.proboards.com/thread/2161/die
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A video tutorial by someone would be extremely helpful Or, does anyone recommend an alternative manager?
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Post by Yort_Draeb on May 15, 2021 20:35:11 GMT
wasnt there an example scene that showed the use of an ai switching between melee and shooter? or was it only spoken of?
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Post by lunatics on May 24, 2021 17:13:41 GMT
Hello friends! I have a game in which the character does several dances, I would like to know how I do for my CompanionAI to do all the dances that the character does when I press the dance button! Can someone help me please? Thank you friends! (Sorry for my english)
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noir
Full vMember
Posts: 57
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Post by noir on Jan 20, 2022 2:06:29 GMT
Does this work with ThirdPerson ver. 2.6.1a yet?
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