Basic & Melee v2.3.2 - Shooter v1.2.2
Jul 14, 2018 14:28:02 GMT
sjmtech, cybit3d, and 1 more like this
Post by Invector on Jul 14, 2018 14:28:02 GMT
Shooter v1.2.2 HOTFIX/AI TEMPLATE PREPARATION - 13/07/2018
- Add menu tab to Import ProjectSettings manually (Unity 2018.x)
- Add an optional bool to use or not .instance with the controller
- Add support for ItemType Melee/Archery in the Inventory_ShooterMobile prefab
- Add SmoothDamp for States to the ThirdPersonCamera
- Add OnStartAction and OnEndAction Events on vGenericAction script
- Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
- Fix ScopeView UI rotation bug
- Fix Ragdoll not being activated on vSpikes
- Fix StepOffset bug
- Fix Jump 'inplace' bug caused on previous update
- Improved rigidbody movement methods
- Improved Roll and Jump verifications
- Add menu tab to Import ProjectSettings manually (Unity 2018.x)
- Add an optional bool to use or not .instance with the controller
- Add support for ItemType Melee/Archery in the Inventory_ShooterMobile prefab
- Add SmoothDamp for States to the ThirdPersonCamera
- Add OnStartAction and OnEndAction Events on vGenericAction script
- Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
- Fix ScopeView UI rotation bug
- Fix Ragdoll not being activated on vSpikes
- Fix StepOffset bug
- Fix Jump 'inplace' bug caused on previous update
- Improved rigidbody movement methods
- Improved Roll and Jump verifications
MeleeCombat v2.3.2 HOTFIX/AI TEMPLATE PREPARATION - 13/07/2018
- Add menu tab to Import ProjectSettings manually (Unity 2018.x)
- Add optional bool to use or not .instance with the controller
- Add SmoothDamp for States to the ThirdPersonCamera
- Add OnStartAction and OnEndAction Events on vGenericAction script
- Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
- Fix Ragdoll not being activated on vSpikes
- Fix StepOffset bug
- Fix Jump 'inplace' bug caused on previous update
- Improved rigidbody movement methods
- Improved Roll and Jump verifications
- Add menu tab to Import ProjectSettings manually (Unity 2018.x)
- Add optional bool to use or not .instance with the controller
- Add SmoothDamp for States to the ThirdPersonCamera
- Add OnStartAction and OnEndAction Events on vGenericAction script
- Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
- Fix Ragdoll not being activated on vSpikes
- Fix StepOffset bug
- Fix Jump 'inplace' bug caused on previous update
- Improved rigidbody movement methods
- Improved Roll and Jump verifications
Basic Locomotion v2.3.2 HOTFIX/AI TEMPLATE PREPARATION - 13/07/2018
- Add menu tab to Import ProjectSettings manually (Unity 2018.x)
- Add optional bool to use or not .instance with the controller
- Add SmoothDamp for States to the ThirdPersonCamera
- Add OnStartAction and OnEndAction Events on vGenericAction script
- Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
- Fix Ragdoll not being activated on vSpikes
- Fix StepOffset bug
- Fix Jump 'inplace' bug caused on previous update
- Improved rigidbody movement methods
- Improved Roll and Jump verifications
- Add menu tab to Import ProjectSettings manually (Unity 2018.x)
- Add optional bool to use or not .instance with the controller
- Add SmoothDamp for States to the ThirdPersonCamera
- Add OnStartAction and OnEndAction Events on vGenericAction script
- Change vCollisionMessage to vDamageReceiver (you need to manually update your prefab missing scripts on ragdoll bodyparts)
- Fix Ragdoll not being activated on vSpikes
- Fix StepOffset bug
- Fix Jump 'inplace' bug caused on previous update
- Improved rigidbody movement methods
- Improved Roll and Jump verifications