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Post by tharindu on May 14, 2017 17:17:47 GMT
That's a cool looking menu effect, i'd like to do that for my scifi shooter. I'm not sure if it's something that needs to be standard packaged with the template though, but could you do a write up of how to achieve the effect in the addon section? It's nothing fancy. Have a secondary camera, with clear flags set to depth only. Go to the canvas, and instead of screen space overlay use screen space - camera , for render mode. Rotate the canvas to suite your style. That's it. I too don't think invector needs to package this at all. It's just something you can quickly google and set up with. They do have a lot on their plate with support and new animation packs coming up
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Post by f1chris on May 14, 2017 21:57:31 GMT
I would like to integrate the Melee and Shooter to the 2.5D demo scene. Can you help me on the steps to follow ?
Would it be easier to use the Melee-Shooter scene and ttransform it into a 2.5D scene ?
Thx
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ashyb
New vMember
Posts: 24
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Post by ashyb on May 17, 2017 1:00:22 GMT
Invector, don't forget to make a pooling system for the stepmarks (it doesn't appear to use one?) and change your smoke particle over from legacy Also at line 18 and 19 in the vInstantiateStepmark.cs you had the following commented out; if (footStep.ground != null) step.transform.SetParent(footStep.ground); I uncommented it, because otherwise it's a pain to work in the hierarchy at runtime with all the AI making stepmarks :P
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ashyb
New vMember
Posts: 24
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Post by ashyb on May 17, 2017 2:34:06 GMT
Started playing with unistorm. It uses "climate zones" which is basically just a big trigger box so that when the player enters it the weather changes. So you can make desert areas have dry weather, rainforest areas start raining etc.
When I tried running through the trigger areas I noticed the third person camera kept raycasting and hitting the triggers which made the camera jump around a lot in some places.
Invector, is there any side-effect to making the camera raycast ignore triggers? I don't know what else it might affect but I've changed the following raycasts to include QueryTriggerInteraction.Ignore on line numbers;
575, 581, 587, 593
In the vThirdPersonCamera.cs file.
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Post by dreadlord on May 17, 2017 3:36:51 GMT
Exclude the trigger object from the culling layer.
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Post by Invector on May 17, 2017 14:16:01 GMT
no need to change the code, just assign the layer "Triggers" into your triggers, the camera will make the cull on every collider with the layer Default
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Post by witcher on May 18, 2017 9:16:04 GMT
when is custom actions gona be implemented??
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Post by Invector on May 18, 2017 17:39:05 GMT
when is custom actions gona be implemented?? It's already implemented, we're just finishing some final touches in the scenes and I will upload soon
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Post by shockwavegamez01 on May 18, 2017 23:26:32 GMT
Was wondering do you have any timetable for the shooter AI?
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Post by Invector on May 19, 2017 14:56:03 GMT
Was wondering do you have any timetable for the shooter AI? It's pretty functional right now, we're thinking about release within the next week as Beta AI 2.0
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Post by shockwavegamez01 on May 19, 2017 16:17:28 GMT
Thanks looking forward to it
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Post by hamzah on May 19, 2017 23:59:04 GMT
Was wondering do you have any timetable for the shooter AI? It's pretty functional right now, we're thinking about release within the next week as Beta AI 2.0 Please don't forget about the mobile apk of the same... Really can't wait anymore for the AI :D
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Post by hamzah on May 22, 2017 14:31:05 GMT
Invector congratulations guys, the Melee Template is featured by the unity's Editorial staff member named Tori on the Asset Store's home page. Here's the link www.assetstore.unity3d.com/en/#!/list/curator-tori?utm_source=AssetStore&utm_medium=Feature&utm_campaign=2017-05-20_List_EditorPicks-Tori
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Post by Invector on May 22, 2017 17:46:04 GMT
Invector congratulations guys, the Melee Template is featured by the unity's Editorial staff member named Tori on the Asset Store's home page. Here's the link www.assetstore.unity3d.com/en/#!/list/curator-tori?utm_source=AssetStore&utm_medium=Feature&utm_campaign=2017-05-20_List_EditorPicks-Tori Hey that's pretty cool
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ashyb
New vMember
Posts: 24
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Post by ashyb on May 29, 2017 1:33:49 GMT
Hey Invector, just noticed something. Your scripts contain quite a few Camera.main calls in a fair few amount of fixed/late/updates(). In the unity manual, it says Camera.main uses an internal find(). Suggest caching the main camera somewhere in the future, might improve performance a bit
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