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Post by davegamez on Jun 26, 2017 17:50:31 GMT
Hello there, Sellfy won't let me do the PayPal payment. It keeps sending this message "Payment failed. Try again." It's a verified business account that I use in other services and payments without problem. Any thoughts on this, have you had any problem with PayPal? I could use a credit card on Unity Assets Store but I prefer the (updated frequently) VStore version. Thanks and keep up the good work. Dave That's odd, have you try with another browser? Thanks of the fast response, and yes, i've tried in Firefox, Chrome and Safari latest versions on Mac OS Sierra. Same message in all of them. SaveSave
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Post by davegamez on Jun 26, 2017 17:51:40 GMT
Hello there, Sellfy won't let me do the PayPal payment. It keeps sending this message "Payment failed. Try again." It's a verified business account that I use in other services and payments without problem. Any thoughts on this, have you had any problem with PayPal? I could use a credit card on Unity Assets Store but I prefer the (updated frequently) VStore version. Thanks and keep up the good work. Dave I am a commerce developer and we are experiencing issues with the paypal API for like a week now. I believe they are having some technical issues on their end. Thanks, yes it seems to be on Sellfy's end, hope they get this sorted out soon. SaveSave
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Post by supneo on Jun 29, 2017 10:33:19 GMT
Hi Invector , problems in last unity3d 5.6.2 : Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vGameController.cs(153,43): error CS1061: Type `object' does not contain a definition for `name' and no extension method `name' of type `object' could be found. Are you missing an assembly reference?
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Post by rbm on Jul 11, 2017 10:21:18 GMT
can anyone give me tutorial videos link on you tube?
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Post by sickscore on Jul 11, 2017 10:38:19 GMT
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Post by darkstar on Jul 13, 2017 15:38:15 GMT
I need some help, just started using the shooter template. And for some reason i cant hit the AI with guns, I can still kill them with melee weapons. I started a new project and same problem. Can someone tell what I'm missing?
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Post by Invector on Jul 13, 2017 17:12:35 GMT
Hi Invector , problems in last unity3d 5.6.2 : Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vGameController.cs(153,43): error CS1061: Type `object' does not contain a definition for `name' and no extension method `name' of type `object' could be found. Are you missing an assembly reference? I tested on 5.6.1 and 2017.1 and it's working fine, try re-importing the project
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Post by Invector on Jul 13, 2017 17:13:29 GMT
I need some help, just started using the shooter template. And for some reason i cant hit the AI with guns, I can still kill them with melee weapons. I started a new project and same problem. Can someone tell what I'm missing? Make sure you have the BodyPart assign on the ShooterManager > AimTargetLayer list, otherwise the bullet won't detect the colliders and will not apply any damage.
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Post by darkstar on Jul 13, 2017 17:31:55 GMT
I need some help, just started using the shooter template. And for some reason i cant hit the AI with guns, I can still kill them with melee weapons. I started a new project and same problem. Can someone tell what I'm missing? Make sure you have the BodyPart assign on the ShooterManager > AimTargetLayer list, otherwise the bullet won't detect the colliders and will not apply any damage. I already did that no dice, however when I add Enemy it does seem to work. Also when lock-on is enabled is it normal that the player always aims for the crotch?
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Post by tharindu on Jul 13, 2017 17:34:50 GMT
Make sure you have the BodyPart assign on the ShooterManager > AimTargetLayer list, otherwise the bullet won't detect the colliders and will not apply any damage. I already did that no dice, however when I add Enemy it does seem to work. Also when lock-on is enabled is it normal that the player always aims for the crotch? Ahahahaha xD I'm sorry man it was funny.
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Post by Invector on Jul 13, 2017 17:50:58 GMT
Make sure you have the BodyPart assign on the ShooterManager > AimTargetLayer list, otherwise the bullet won't detect the colliders and will not apply any damage. I already did that no dice, however when I add Enemy it does seem to work. Also when lock-on is enabled is it normal that the player always aims for the crotch? Does your enemy has the bodypart layer on the ragdoll colliders? otherwise it won't work. About the lock-on you can change the SpriteHeight value ;)
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Post by darkstar on Jul 13, 2017 18:23:41 GMT
I already did that no dice, however when I add Enemy it does seem to work. Also when lock-on is enabled is it normal that the player always aims for the crotch? Does your enemy has the bodypart layer on the ragdoll colliders? otherwise it won't work. About the lock-on you can change the SpriteHeight value ;) Sorry for asking so many questions but, i'm not sure what you mean with bodypart on the ragdoll colliders. I checked the Ai in the demoscene and don't see any difference with my Enemy. As for the crotch, I'm aware of the sprite what i meant was this, imgur.com/a/8QgoQ but after checking the demoscene this is normal.
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Post by Invector on Jul 13, 2017 22:19:19 GMT
Does your enemy has the bodypart layer on the ragdoll colliders? otherwise it won't work. About the lock-on you can change the SpriteHeight value ;) Sorry for asking so many questions but, i'm not sure what you mean with bodypart on the ragdoll colliders. I checked the Ai in the demoscene and don't see any difference with my Enemy. As for the crotch, I'm aware of the sprite what i meant was this, imgur.com/a/8QgoQ but after checking the demoscene this is normal. Oh right, I just add a CameraHeightOffset option on the lockOn it will be available on the next update 1.1d ;)
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rams
New vMember
Posts: 16
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Post by rams on Jul 19, 2017 1:45:57 GMT
So I posted this video on youtube to demonstrate that it is possible to integrate the above mentioned assets from the Unity Asset store. The most intriguing implementation was integrating Inventory Pro with Invector's TPS. This took some time, and a lot of refactoring, but eventually got it to the stage you see in the video. FYI both Invector's inventory and Inventory Pro are running in the background, I've just arranged it so the two work together. The tricky part is to where to add code to both assets so that the bullets are synced and the swapping of weapons, cause both UI's are running. This was my only way I felt possible to utilize both asset code without over refactoring either code classes. Basically you just got go for it brake something then delete, reinstall and go again until something works?.. Just remember to back up code that worked on notepad or something similar, always good for reference.
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Post by xxhaissamxx on Jul 19, 2017 22:10:24 GMT
i have questions in animator controller what's difference between shooter and shooter mobile ?? why there is no shooter and melee mobile ? what if i want to use both for mobile ? thanks
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