Post by hrothvitnir on Dec 17, 2016 5:53:15 GMT
>> "Personally I don't expect Invector to get all these details perfect, I'm more excited to have the overall controller be something more usable than everything else I've tried (and gauging from the Melee and Basic demos, and this preview it will be)." (forum quote button thingy not working properly for me)
I completely agree with pretty much everything you're saying, though I haven't tried the other TPS systems beyond the webplayer demos. I'm coming from UFPS, where I was pretty much done with everything, had multiple characters working with finalIK and complex, unique custom animations and anim controllers, and too much custom code to ever update. But the third person - though pretty good with all my extra work - just couldn't ever be professional looking due to the lack of root motion (FP camera movement drives TP body) and I ran into a bizarre, but game breaking bug I couldn't fix with particles on FP weapons - probably something to do with instantiation - but UFPS got handed over to Opsive around that time and I got zero attention on their forum looking for help. So I gave up and realized I needed to roll my own. But then I stumbled onto Invector, and pretty much everything they were doing was what I wanted (with a few exceptions; I'll be replacing or heavily modifying the melee system, and I'll have a FP capable camera, but that's about it).
I'm saying all this, because I realize my last post might have sounded critical - that wasn't my intended tone at all! The idea just popped into my head and I wanted to share because I want to see this succeed and also want it in my hands asap. In retrospect I'm sure Invector is already ontop of this, and probably my comment was unnecessary. I guess the one area I have to disagree with you is that I DO in fact expect Invector to get these key (basic) things perfect - just based on the good work they've done so far. If there's a beta (or even an Alpha test) count me in though.
I completely agree with pretty much everything you're saying, though I haven't tried the other TPS systems beyond the webplayer demos. I'm coming from UFPS, where I was pretty much done with everything, had multiple characters working with finalIK and complex, unique custom animations and anim controllers, and too much custom code to ever update. But the third person - though pretty good with all my extra work - just couldn't ever be professional looking due to the lack of root motion (FP camera movement drives TP body) and I ran into a bizarre, but game breaking bug I couldn't fix with particles on FP weapons - probably something to do with instantiation - but UFPS got handed over to Opsive around that time and I got zero attention on their forum looking for help. So I gave up and realized I needed to roll my own. But then I stumbled onto Invector, and pretty much everything they were doing was what I wanted (with a few exceptions; I'll be replacing or heavily modifying the melee system, and I'll have a FP capable camera, but that's about it).
I'm saying all this, because I realize my last post might have sounded critical - that wasn't my intended tone at all! The idea just popped into my head and I wanted to share because I want to see this succeed and also want it in my hands asap. In retrospect I'm sure Invector is already ontop of this, and probably my comment was unnecessary. I guess the one area I have to disagree with you is that I DO in fact expect Invector to get these key (basic) things perfect - just based on the good work they've done so far. If there's a beta (or even an Alpha test) count me in though.