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Post by xefier on Aug 2, 2018 22:16:56 GMT
Infected Battlegrounds was released today on Steam Early Access Infected Battlegrounds is a battle royale shooter with a twist. Players fight to scavenge weapons and supplies while avoiding becoming infected. Dead players come back as the infected. Shoot everything that moves or team up with other players to fight off the horde of infected. Features Battle Royale Mode - Vaulting
- Play as infected after you die
- Play with your friends in a party
- Escape in an extraction helicopter if you survive
- Join mid-game as an infected
- AI Infected
- Open world map (2KM)
- Time of day
- Weather
Have questions? Contact me at
infectedbattlegrounds@xefiergames.com
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Post by xenoblackinc on Aug 5, 2018 14:53:30 GMT
5 plus stars! AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by Aaron2348 on Aug 5, 2018 17:11:39 GMT
This is really good work!!! Keep it up would love to see this game become huge!!!
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Post by Invector on Aug 6, 2018 18:42:09 GMT
Looks great! Congrats on publishing!
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Post by dottdogg on Aug 7, 2018 21:45:55 GMT
This looks like it could be a lot of fun! Great work on it, man and congrats on releasing it.
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Post by xefier on Aug 11, 2018 20:05:40 GMT
Glad you guys like it!
The biggest issue right now is lack of players online so if you guys let others know about the game it could help.
@invector if you'd like to try the game I could send you a copy.
Also I might release my Invector PUN multiplayer framework eventually if I have time and if anyone is interested.
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Post by Invector on Aug 11, 2018 23:21:30 GMT
Glad you guys like it! The biggest issue right now is lack of players online so if you guys let others know about the game it could help. @invector if you'd like to try the game I could send you a copy. Also I might release my Invector PUN multiplayer framework eventually if I have time and if anyone is interested. Sure, I would love to help with my feedback
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Post by evade123 on Aug 12, 2018 4:55:32 GMT
Glad you guys like it! The biggest issue right now is lack of players online so if you guys let others know about the game it could help. @invector if you'd like to try the game I could send you a copy. Also I might release my Invector PUN multiplayer framework eventually if I have time and if anyone is interested. Looks fun! Ill check it out! Would be great to see the Pun multiplayer if possibly as well
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Post by uberwiggett on Aug 12, 2018 5:06:31 GMT
Just bought a copy on steam then, will give it a go when it installs! edit: had a go, had to play by myself as there was no one on, which is a pity because even though it is a barebones game it actually was surprisingly satisfying. I'd love to see what happens when other players are involved, but I got a sense of false confidence in the first few minutes as I found enough weapons and ammo to fend off the few zombies, but then in the final zone I had to climb back up a mountainside and that's when I saw a huge horde! I had to kite them for a while till the helicopter came and dropped its ropes, but then I had to lead them on a wild goose chase so I could actually get to the helicopter! The weapon impact sounds and hit register icon actually really help the feel of the game, headshots weren't too hard to get but it felt satisfying when you hear the thudd. One thing I think needs work is the slight lean when you aim down sights, it's something I've seen in the shooter controller a bit and it just requires you to fiddle with the rotation of the weapon holder, it just feels a bit wonky when you're always on a slight lean.
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Post by xefier on Aug 13, 2018 0:36:09 GMT
Glad you guys like it! The biggest issue right now is lack of players online so if you guys let others know about the game it could help. @invector if you'd like to try the game I could send you a copy. Also I might release my Invector PUN multiplayer framework eventually if I have time and if anyone is interested. Looks fun! Ill check it out! Would be great to see the Pun multiplayer if possibly as well
Just keep in mind if I do release the multiplayer it would be sold on Asset Store, since it was a ton of work. And I would need to do some extra work on it to make it compatible with the official version of Invector.
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Post by xefier on Aug 13, 2018 0:37:44 GMT
Just bought a copy on steam then, will give it a go when it installs! edit: had a go, had to play by myself as there was no one on, which is a pity because even though it is a barebones game it actually was surprisingly satisfying. I'd love to see what happens when other players are involved, but I got a sense of false confidence in the first few minutes as I found enough weapons and ammo to fend off the few zombies, but then in the final zone I had to climb back up a mountainside and that's when I saw a huge horde! I had to kite them for a while till the helicopter came and dropped its ropes, but then I had to lead them on a wild goose chase so I could actually get to the helicopter! The weapon impact sounds and hit register icon actually really help the feel of the game, headshots weren't too hard to get but it felt satisfying when you hear the thudd. One thing I think needs work is the slight lean when you aim down sights, it's something I've seen in the shooter controller a bit and it just requires you to fiddle with the rotation of the weapon holder, it just feels a bit wonky when you're always on a slight lean.
I hope you'll leave a review if you enjoyed the game enough, it helps alot! Also make sure to join the discord. We schedule multiplayer sessions every week on there.
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Post by mightofficiel on Aug 13, 2018 10:46:02 GMT
Epic !!! nice work congrat ^^
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Post by Invector on Aug 13, 2018 21:33:27 GMT
xefier I just played the game and here are a few observations and my recommendation. Maybe you released the game a little bit too soon, it's definitely playable but without an active community nobody will play and playing solo is well... boring because it was designed to be multiplayer. A battle royale game is a really tough choice for today's market, especially if you're charging for the game when we have such good free options out there, perhaps doing a free with cosmetic paid items could be the best choice (I don't really play this kind of game, so I can't say for sure) - Vaulting is really not a feature to advertise a game - Few issues with the flashlight and water shader - Player turns automatically when switching from First Person to Third Person - Issues with Framerate are annoying, drops from 60 to 30 frequently even with post processing effects turned off - Zombies are really generic, perhaps a morph system could be useful to create diversification - Animations could use some work, but it's pretty acceptable for a beta release - few issues with Swimming + HUD is pretty good + Cool Graphics Overall as a Developer, I see a great job with customization and implementation of networking. As a Gamer (which is the most demanding and criticizing public out there) it needs more to be published.
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Post by ibuckly on Mar 20, 2019 16:28:51 GMT
xefier I just played the game and here are a few observations and my recommendation. Maybe you released the game a little bit too soon, it's definitely playable but without an active community nobody will play and playing solo is well... boring because it was designed to be multiplayer. A battle royale game is a really tough choice for today's market, especially if you're charging for the game when we have such good free options out there, perhaps doing a free with cosmetic paid items could be the best choice (I don't really play this kind of game, so I can't say for sure) - Vaulting is really not a feature to advertise a game - Few issues with the flashlight and water shader - Player turns automatically when switching from First Person to Third Person - Issues with Framerate are annoying, drops from 60 to 30 frequently even with post processing effects turned off - Zombies are really generic, perhaps a morph system could be useful to create diversification - Animations could use some work, but it's pretty acceptable for a beta release - few issues with Swimming + HUD is pretty good + Cool Graphics Overall as a Developer, I see a great job with customization and implementation of networking. As a Gamer (which is the most demanding and criticizing public out there) it needs more to be published. I can take some notes from you. Everyone as a designer can learn from this!
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