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Post by uberwiggett on Feb 4, 2017 22:17:22 GMT
What's uNature like? Does the gpu rendering give a boost to framerates?
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Post by Deleted on Feb 4, 2017 22:21:20 GMT
Awesome!!!!!!!!
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Post by dreadlord on Feb 4, 2017 22:27:03 GMT
What's uNature like? Does the gpu rendering give a boost to framerates? I expected a lot more. uNature comes with a feature which copies your existing foliage. But this has some problems and you end up with grass on top of trees and colliders :-( So, at this point i can't recommend it.
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Post by kajamaz on Feb 6, 2017 16:19:37 GMT
What's uNature like? Does the gpu rendering give a boost to framerates? I expected a lot more. uNature comes with a feature which copies your existing foliage. But this has some problems and you end up with grass on top of trees and colliders :-( So, at this point i can't recommend it. Your terrain looks awsome, I wanna know how you made your game look so good. What effects did you apply?
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Post by Invector on Feb 6, 2017 16:45:02 GMT
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Post by dreadlord on Feb 7, 2017 0:37:11 GMT
thank you guys, iam very glad you like it :-) kajamaz: Nothing special. I followed a tutorial to create the terrain and adapt it to my needs. The grass and speedtrees are free, but i get rid of the speedtrees and buy some that i like. Same to the camera: -AA -Tonemapping -Color Correction -AO -Bloom -Hx Vol Light In my opinion the AA and Color correction makes the difference. Sadly Unity's AA is complete garbage, so i stuffed livenda 250bucks down their greedy throat
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Post by kajamaz on Feb 7, 2017 19:06:47 GMT
I never do tonemapping or volumetric lighting, will try someday. I did notice your bloom is extremely high in the horizon.
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Post by Deleted on Feb 7, 2017 19:16:04 GMT
I need to try doing volumetric lighting and all that commercial AAA greatness :D still love the pic
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Post by dreadlord on Feb 7, 2017 23:03:11 GMT
I never do tonemapping or volumetric lighting, will try someday. I did notice your bloom is extremely high in the horizon. Aktually this is a sideeffect from the volumetric light. I think i have to lower the daylight intensity. Mh, i dumped so much hours into this and iam still not happy with it
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Post by rolfy on Feb 8, 2017 22:24:36 GMT
This looks very good, you got talent. Your investing a lot of rime into it which is showing in your results. I know the feeling well, you will never be happy with your design
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Post by dreadlord on Feb 9, 2017 2:15:18 GMT
Haven't started unity for about 6 days now - Damn you, regular life :-(
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Post by dreadlord on Feb 13, 2017 20:31:50 GMT
A new Day
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Post by Deleted on Feb 13, 2017 20:55:24 GMT
wow!!!!!!
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Post by jrackley on Feb 14, 2017 19:38:50 GMT
Hi guys, this is Jeremy's girlfriend, and I wanted to chime in about uNature. I use it in our game and it takes a bit of tweaking, but it works great, and it will help you out a lot. It will divide your terrain into "chunks", and each chunk will have the option of generating a grass map (bottom right button) and matching color map. Now, if you generate the grass map while the chunk has prefabs on it, then it will generate grass on all of the prefabs as well as the terrain. What you have to do, is disable/hide all items in the chunk, and then generate the grass map. Once that is done, unhide all of your placed items, and voila.....no grass on them. I hope that helps.
Val
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Post by dreadlord on Feb 14, 2017 19:52:51 GMT
Thanks Val. I definitely try this out.
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