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Post by archieandrews on Sept 2, 2018 14:52:16 GMT
Oh I thought you wanted the camera to be static and just watch the elevator go down. In this case, uncheck the static option and parent both player and camera to the elevator, it should work Thanks will give it a try later and let you know
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Post by archieandrews on Sept 2, 2018 14:53:43 GMT
Its best to use cinemachine for this. otherwise you would have to use 2 cameras and switch on/off when you get in and get out archieandrews This should work as well. I have to agree. Take a look at my cinemachine tutorial if you don't know how to use it to drive invector cameras. Have a virtual camera inside the elavator looking at your character (LookAt target of the vcam that is). Have a trigger to simply change the priority of the vcam to a higher value as the elavator moves, change it back to 0 when your elavator stops. Cheers Tharindu will take a look at Cinemachine. Its not something I have dabbled with yet but I will be doing for my cut scenes.
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Post by archieandrews on Sept 2, 2018 14:54:55 GMT
Its best to use cinemachine for this. otherwise you would have to use 2 cameras and switch on/off when you get in and get out Will look into Cinemachine. Thank you !
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Post by tharindu on Sept 2, 2018 16:05:44 GMT
archieandrews This should work as well. I have to agree. Take a look at my cinemachine tutorial if you don't know how to use it to drive invector cameras. Have a virtual camera inside the elavator looking at your character (LookAt target of the vcam that is). Have a trigger to simply change the priority of the vcam to a higher value as the elavator moves, change it back to 0 when your elavator stops. Cheers Tharindu will take a look at Cinemachine. Its not something I have dabbled with yet but I will be doing for my cut scenes. I've made this video a couple of days back Only catch is to use timeline and cinemachine, you need Unity 2018.1 at least. Cheers!
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