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Post by ibuckly on Jan 26, 2019 2:39:39 GMT
Can you make a tutorial with the newest update? Because whatever I do, the weapon is not visible. What do you mean with "- Manually applied changes from these steps (1 - 4) to prefabs"? I converted the Asault Rifle prefab to multiplayer and the player can't even equip the weapon anymore. Sorry for bottering you, but it's really frustrating me "_"
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Post by wesleywh on Jan 26, 2019 7:50:09 GMT
Sure I can make a new tutorial tomorrow.
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Post by wesleywh on Jan 26, 2019 20:27:05 GMT
Here is the tutorial video
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ramiabusnaineh
New vMember
please Help me .. NullReferenceException: Object reference not set to an instance of an object Setup
Posts: 2
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Post by ramiabusnaineh on Jan 27, 2019 16:09:31 GMT
please Help me .. NullReferenceException: Object reference not set to an instance of an object SetupExampleUI.M_ExampleUI () (at Assets/PUNMultiplayerInvectorAddon/Editor/SetupExampleUI.cs:19)
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ramiabusnaineh
New vMember
please Help me .. NullReferenceException: Object reference not set to an instance of an object Setup
Posts: 2
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Post by ramiabusnaineh on Jan 27, 2019 16:13:22 GMT
please Help me .. NullReferenceException: Object reference not set to an instance of an object SetupExampleUI.M_ExampleUI () (at Assets/PUNMultiplayerInvectorAddon/Editor/SetupExampleUI.cs:19)
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Post by wesleywh on Jan 27, 2019 17:27:44 GMT
I'm going to need you to clearly explain the issue not just show the error. What did you do differently from the tutorial video?
For now I'm going to take a shot in the dark here. I'm going to assume that you clicked the "(optional) Setup Example UI" menu option and not just dragged the prefab into the scene. If you dragged the prefab into the scene and did not select that button there is your problem. Otherwise make sure that in the "Network Manager" gameobject in the custom action "OnJoinRoom" that the custom event is setup to disable the correct Example UI gameobject in the scene.
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nexal
Full vMember
Posts: 57
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Post by nexal on Jan 27, 2019 19:39:33 GMT
Hi wesleywh which version of shooter template works best with your add on? thank you
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Post by mightofficiel on Jan 27, 2019 20:07:30 GMT
hi nexal for the last version of this add-on ( 0.7.9 ) , the v1.3.0 work perfeclty
-might
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nexal
Full vMember
Posts: 57
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Post by nexal on Jan 28, 2019 15:30:15 GMT
Hi thanks for your video I followed the video carefully, I created a clean scene redone the scene several times but when I finally click play for the test, it connects to the server but does not appear to me the character in the scene. The UI is the default one. Where am I wrong?
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Post by wesleywh on Jan 28, 2019 20:06:02 GMT
The issue is the default ui. You cant use the default one. You have to setup the example ui to get it to work. I deprecated the default ui (PUN_LobbyUI component) in this latest release but forgot to remove it from the package.
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Post by wesleywh on Jan 28, 2019 20:18:08 GMT
Also ibuckly I havent heard from you to see if your question got answered from the tutorial video or not so I'm going to assume that it did.
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Post by ibuckly on Jan 29, 2019 1:56:54 GMT
Also ibuckly I havent heard from you to see if your question got answered from the tutorial video or not so I'm going to assume that it did. Your tutorial explains everything very clear. Thanks a lot for that!!! But I just found an issue by creating a new invector player using my own character. When I try to convert it to multiplayer. The weapon doesn't show up. Think I have to play a little bit further with the player prefab.
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Post by wesleywh on Jan 29, 2019 5:53:10 GMT
I would just make sure that the gameobject name and the item name match exactly including spaces being sure not to include the leading lower case "v". I would be surprised if it had anything to do with your custom character. Hopefully you figure it out!
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nexal
Full vMember
Posts: 57
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Post by nexal on Jan 29, 2019 9:48:56 GMT
The issue is the default ui. You cant use the default one. You have to setup the example ui to get it to work. I deprecated the default ui (PUN_LobbyUI component) in this latest release but forgot to remove it from the package. A ok, but selecting the item from the menu I get the error: NullReferenceException: Object reference not set to an instance of an object. Therefore, in the joined room of the network manager object, the "Pun_lobby UI" component must be inserted, but with what function? Excuse the question a little trivial, I'm learning from you step by step.
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Post by wesleywh on Jan 29, 2019 19:18:42 GMT
So you ran the setup example ui menu item and got a null ref? Interesting. You need to completely remove the lobbyui component. I should make a new release with that removed...
I will need to play around with this some more to see what's going on.
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