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Post by uberwiggett on Feb 6, 2020 23:07:46 GMT
Ahh ok deid, yeah vspro and gaia will work normally because they're clientside, what would be an issue is altering the plantlife on vspro via somethibg like harvesting. You would need to set up persistant vegetation and then have it update to each player when a tree is removed because that would alter the otherwise static map. Sectr may have issues because you are streaming the world but again that might be clientside, it will be interesting to see how the scene transition stuff handles it though
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Post by deidrereay on Feb 6, 2020 23:34:11 GMT
Ya that's my worry there with Sectr.
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Post by deidrereay on Feb 6, 2020 23:35:32 GMT
However. I did just get CTS and Enviro weather working together and synced through players. It snows you can see it fall on all players in game. Snow then begins to build on ground on all players.. it melts or rains the ground looks wet.. So far so good on so many levels
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Post by wesleywh on Feb 7, 2020 3:07:29 GMT
Things are going well on the shooter template front. Most of the hard logic has been already tackled with everything I have done so far. So I have been able to re-use a lot of my code. The shooter template has thrown me a few curve balls but I think I hit them out of the park. Just finished up two components and taking a quick look tells me, I think*, that I have about 5 ish more to go.
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Post by MunK on Feb 7, 2020 9:55:06 GMT
Hi I'm also anxiously awaiting the shooter integration, so far everything looks cool, but how about the Builder add-on any plans for that?
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Post by aleksandr409 on Feb 7, 2020 13:18:51 GMT
So if I am following correctly. You started with the raw character with vFreeClimb and converted him. This producted the MP_ version of the character. Then you took the MP_ of the character and converted him again. However this time the MP_vFreeClimb disappeared? Yes that's right
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Post by aleksandr409 on Feb 7, 2020 13:49:49 GMT
Hello again, I attached a video of how I connected FreeSlimb and how it works in the build.
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Post by wesleywh on Feb 7, 2020 15:44:39 GMT
Hello again, I attached a video of how I connected FreeSlimb and how it works in the build. I was looking over my code and did notice a bug with multiple conversations on the same character. It had the potential with not copying certain components. For now I would try to avoid running multiple conversations on the same character. I have started to implement a fix for this as part of the shooter release.
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Post by wesleywh on Feb 7, 2020 15:46:32 GMT
Hi I'm also anxiously awaiting the shooter integration, so far everything looks cool, but how about the Builder add-on any plans for that? Right now I dont have that one on the road map (mostly because i dont own that one right now). After the shooter release i plan on revamping the ui to include things like the following: * Character swapping * player list * kick/ban support * respawning * death cameras Etc....
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Post by MunK on Feb 7, 2020 19:52:52 GMT
Hi I'm also anxiously awaiting the shooter integration, so far everything looks cool, but how about the Builder add-on any plans for that? Right now I dont have that one on the road map (mostly because i dont own that one right now). After the shooter release i plan on revamping the ui to include things like the following: * Character swapping * player list * kick/ban support * respawning * death cameras Etc.... Well... At speed you're working those things will be done by the end of next week and then it's Builder integration time
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Post by mightofficiel on Feb 7, 2020 20:34:08 GMT
wesleywh is the best !!!
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Post by tchrisbaker on Feb 7, 2020 23:47:15 GMT
wesleywh, Is syncing AI Characters over the network on the roadmap? By the way this is a great asset.
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Post by wesleywh on Feb 8, 2020 0:19:25 GMT
wesleywh, Is syncing AI Characters over the network on the roadmap? By the way this is a great asset. This one is on the roadmap but that one will be a while later. It will be after getting 2018 supported and after the big ui update and helpers
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Post by tchrisbaker on Feb 8, 2020 5:26:13 GMT
wesleywh, Is syncing AI Characters over the network on the roadmap? By the way this is a great asset. This one is on the roadmap but that one will be a while later. It will be after getting 2018 supported and after the big ui update and helpers cool thanks for the update
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Post by wesleywh on Feb 8, 2020 16:10:55 GMT
I think I made something pretty cool. While working on the shooter template I decided to make a universal network invoke function.
Now with this component you can drag a series of unity events into this component to have them be invoked over the network to all players. What is nice about this is that it should, in theory, work with other packages outside of invector like vegetation system and dialog system. As long as these systems have the option of using unity events
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