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Post by Frosted Brain on Sept 20, 2018 16:03:04 GMT
I was using shooter 1.2.3 on the melee mobile scene , followed the instructions to the T When I join room, I just get this, no errors and no camera view change to the player
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Post by wesleywh on Sept 20, 2018 17:08:53 GMT
Dang. That means it am missing something in the setup process for this package. I was using the shooterMelee with inventory demo scene provided by invector to do my testing.
I will look into this some more when I get home today.
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Post by wesleywh on Sept 21, 2018 1:50:17 GMT
Okay I added a new release that addresses a few problems that I found. This new release also includes the ability to send weapon damage (only if you shoot someone in the foot :D ). I haven't had time to vet this out as much as I normally do but it SHOULD work. Try this new release and tell me if you get anymore errors. Just run through the same setup again. 1. Run Add Multiplayer To Invector Scripts 2. Run Make Player Multiplayer Compatible 3. Run Convert Scene To Multiplayer
I put the raw dump of the files that are in the package on github as well, if anyone is interested.
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Post by Frosted Brain on Sept 21, 2018 3:23:55 GMT
Okay I added a new release that addresses a few problems that I found. This new release also includes the ability to send weapon damage (only if you shoot someone in the foot :D ). I haven't had time to vet this out as much as I normally do but it SHOULD work. Try this new release and tell me if you get anymore errors. Just run through the same setup again. 1. Run Add Multiplayer To Invector Scripts 2. Run Make Player Multiplayer Compatible 3. Run Convert Scene To Multiplayer
I put the raw dump of the files that are in the package on github as well, if anyone is interested.
Works perfectly as described Good shit so far ! I just need to figure out why mobile controls aren't working and this is a perfect mobile test Thanks for the awesome invector contribution :v I hope I can someday contribute something as dope as this to the community here
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Post by wesleywh on Sept 21, 2018 4:16:15 GMT
Excellent! I am glad it's working.
Thank you for the kind words I have been working really hard to provide something good for you folks. Things arn't perfect yet but it's getting pretty close to have a full networked player!
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Post by Frosted Brain on Sept 21, 2018 5:17:26 GMT
I tried a PC demo and it looks like I am getting a weird issue with my player's left arm (and any player beyond the first player that starts the game) The hand seems to lock on to something and stay in place. I am using final IK and free climb (hilarious without animations) so I will try a second build with those disabled to see if the issue persists :v
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Post by Frosted Brain on Sept 21, 2018 5:20:18 GMT
Also it looks like melee weapons work but not hand to hand melee and shooter weapons only fire after you stop aiming
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Post by Frosted Brain on Sept 21, 2018 5:35:32 GMT
I tried a PC demo and it looks like I am getting a weird issue with my player's left arm (and any player beyond the first player that starts the game) The hand seems to lock on to something and stay in place. I am using final IK and free climb (hilarious without animations) so I will try a second build with those disabled to see if the issue persists :v Final IK was the problem here, everything worked as expected minus the weird arm lol. With Final IK disabled the issue no longer exists
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Post by darknubis365 on Sept 21, 2018 18:05:01 GMT
Excellent! I am glad it's working. Thank you for the kind words I have been working really hard to provide something good for you folks. Things arn't perfect yet but it's getting pretty close to have a full networked player! Will test this out later today!!nice work
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Post by wesleywh on Sept 21, 2018 23:45:26 GMT
Added a quick melee only template port to this package for those of you with only the Melee Template package. Many animations are not syncing quite yet but you can beat each other up all you want .
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Post by wesleywh on Sept 23, 2018 0:30:05 GMT
Working on another update that is just about ready. It fixes the jerky movement, laggy animations, and other missing animations being synced across the network. However there is something that plagues me. I cant figure out how to find all unityevents and copy them. If anyone has a suggestion on that or an example script for that in the editor that would be amazing.
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Post by uberwiggett on Sept 23, 2018 2:51:52 GMT
I don't even know what that is but I will test out your new release when it comes :P
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Post by wesleywh on Sept 23, 2018 4:34:31 GMT
Added v0.3.0 release.
This makes everything very fluid and nice with movements, rotations, and animations. This adds many missing animations that are now being synced across the network. However, since I have changed how I am doing a lot of this (to make things sync more quickly and fluidly) a few other animations still need to be worked on. So just be aware of this before you download this release.
This release breaks the following: * Hit reactions * Weapon holding animations * Weapon damage? (Kind of since this really didn't work well in the first place)
Not sure on the time frame of this next release because now I'm starting to get to the nitty gritty of the code so things are bound to be more difficult.
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Post by darknubis365 on Sept 23, 2018 5:34:04 GMT
Sounds interesting im definitely watching this thread awesome work here!!
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Post by mightofficiel on Sept 23, 2018 5:50:18 GMT
GREAT ! ^^ I keep tuned
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