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Post by kajamaz on Jan 3, 2017 14:06:09 GMT
Just try out several free models from the asset store and got no issues, but when I change the scale factor of one from 1 to 1.5, the 'floating' issue happened, it's something about the Capsule Collider Height, try to keep at ~2, 2.1... hit play and tweek this value until you get a good result I'm using the red crusader from Mixamo as a test and that's causing issues. Knight D. Pelegrini
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Post by Invector on Jan 3, 2017 20:11:54 GMT
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Post by kajamaz on Jan 4, 2017 17:14:33 GMT
I still get the exact same result. They just fall over and die.
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Post by Invector on Jan 4, 2017 18:49:03 GMT
This is another issue then... they fall thought the ground? make sure that you're using the correct layer! again, try to record a video... I download the Knight D from mixamo and it's working as expected
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Post by kajamaz on Jan 7, 2017 1:30:25 GMT
This is another issue then... they fall thought the ground? make sure that you're using the correct layer! again, try to record a video... I download the Knight D from mixamo and it's working as expected No, they don't fall through the ground. They just fall over and die right as they spawn. What do you mean by correct layer?
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Post by Invector on Jan 7, 2017 1:40:16 GMT
This is another issue then... they fall thought the ground? make sure that you're using the correct layer! again, try to record a video... I download the Knight D from mixamo and it's working as expected No, they don't fall through the ground. They just fall over and die right as they spawn. What do you mean by correct layer? Did you bake the navmesh of your scene?
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Post by kajamaz on Jan 7, 2017 2:02:32 GMT
No, they don't fall through the ground. They just fall over and die right as they spawn. What do you mean by correct layer? Did you bake the navmesh of your scene? Shit, I didn't this time :( sorry. Once I place all the trees in my scene i'll try it again. I kept baking the lighting instead haha XD
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