|
Post by rh4invector on Feb 16, 2021 2:18:18 GMT
Oh, also... the part about:
ThirdPersonAnimator.cs Open the said script in Visual Studio or whatever you use and change line 95 to.. if (animator == null) return;
I think this .cs file is a little different in this new version of Invector - 2.5.6a. I saw the places to be changed at different lines. (Could somebody double check this?)
|
|
|
Post by Devistute on Jun 14, 2021 16:51:32 GMT
PuppetMaster 1.0 and Invector's 2.5.7's confirmed to work together nicely. Just tried it after long break with Unity, and no problems anywhere for now.
Will be adding few things to the main post later, that could be useful to you guys Edit; rh4invector is right, the script is different. However that change in script is not needed anymore, everything works normally without the change.
|
|
|
Post by ryuzendragon on Jun 18, 2021 18:37:35 GMT
PuppetMaster 1.0 and Invector's 2.5.7's confirmed to work together nicely. Just tried it after long break with Unity, and no problems anywhere for now.
Will be adding few things to the main post later, that could be useful to you guys Edit; rh4invector is right, the script is different. However that change in script is not needed anymore, everything works normally without the change. Any advice on combining Prop Weapons with Invector holder weapons?
|
|
|
Post by xjirenx on Jul 22, 2021 17:42:16 GMT
Anyone has a issue with a null reference "Behaviorfall cannot be found." When this error occurs my player gets shot out into space or falls to down to unity never ending abyss.
|
|
|
Post by jcsilva on Nov 10, 2021 3:43:20 GMT
hello where do i find this latest version? is it for shooter 2.6.0c?
|
|
|
Post by Devistute on Dec 8, 2021 15:23:10 GMT
hello where do i find this latest version? is it for shooter 2.6.0c?
Should work just fine, for me it does atleast. Edit; Will make new project and test this interaction with the newest PuppetMaster just to make sure. If things goes south, i'll update the Integration tutorial completely.
|
|
qtp
New vMember
Posts: 1
|
Post by qtp on May 16, 2022 18:20:58 GMT
heye out there ... just tried to change the thirdpersoncontrollerscript just jet... but it seems to have changed..-- also its may. -- probably there is an updated version of the integration pepcess already --- please post it
|
|
|
Post by Samartha Sharma pro on Aug 4, 2022 18:26:09 GMT
I am gonna buy it soon very nice assest love it
|
|
|
Post by Samartha Sharma pro on Aug 5, 2022 18:32:26 GMT
Hey the puppet master also work with shooter state like if the player holding a gun so it will also regdoll.
|
|
|
Post by xardas322 on Apr 10, 2023 6:19:35 GMT
Please update the topic. This integration doesnt work to me and didnt show any error. Character is just moving normally with animation, active ragdoll just not working and character is lagging a little. Thank you and i really wanna to use those asset togheter.
|
|