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Post by chairiko on Nov 9, 2018 3:31:52 GMT
Hello, I am trying to do damage to the head however, it just applies it with the multiplier of one. Even with the damage multiplier set to a higher number, the enemy dies in the same amount of shots.
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Post by chairiko on Nov 9, 2018 3:32:18 GMT
The ragdoll collider is disabled.
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Post by Invector on Nov 9, 2018 17:35:36 GMT
Strange... we did fix that before releasing the AI, are you sure your layers are correct?
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Post by chairiko on Nov 9, 2018 19:43:57 GMT
Strange... we did fix that before releasing the AI, are you sure your layers are correct? Layers are correct and the tags as well. Also the damage multiplier is there too. Still is not working.
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Post by Invector on Nov 9, 2018 20:37:04 GMT
If you like I can take a look at your project, zipped and send at inv3ctor@gmail.com
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Post by chairiko on Nov 10, 2018 6:02:21 GMT
If you like I can take a look at your project, zipped and send at inv3ctor@gmail.com Sent!
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Post by Invector on Nov 11, 2018 17:05:46 GMT
I try importing your project a few times and it's crashing... I just import the template from the store on a clean new project and the bodypart damage multiplier is working just fine, so I recommend you to reimport the template or create a new project
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Post by xenoblackinc on Jul 15, 2020 4:42:49 GMT
having the same issue and i did a clean import as well in a blank project
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Post by chairiko on Jul 16, 2020 23:24:08 GMT
Ensure that your enemy base layer is set to Default.
Set your body parts that you want to be able to be damaged to Enemy.
Set your Damage Layers in your player to Enemy only.
This allows it so there is no double damage as well as the main collider for the enemy not interfering with the damage.
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Post by xenoblackinc on Jul 17, 2020 0:44:36 GMT
This doesn't work at all.
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Post by chairiko on Jul 17, 2020 2:25:03 GMT
Are the ragdolls set up on your enemies?
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Post by Invector on Jul 20, 2020 14:10:22 GMT
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