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Post by chippedmonk on Dec 11, 2018 22:47:41 GMT
This is a game i'm working on for fun. Still have to get combat working, and fix some rough edges. Basically going to be a puzzle adventure game.
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Post by chippedmonk on Dec 12, 2018 4:21:48 GMT
Day 2 built up some basic AI, and added the Stealth Kill add on! Extremely happy with the progress.
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Post by chippedmonk on Dec 13, 2018 4:07:12 GMT
Day 3 update added in some sound fx, door 'puzzle' trigger, climbable's, and some way points for the AI. Got a lot to do still, but really happy with the start. The bigger pieces I plan on working on over the weekend. When I have more free time.
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Post by chippedmonk on Dec 14, 2018 3:44:50 GMT
working with the mounting weapons here, can't figure out why my sword always tries to auto equip to the left hand? Any ideas would be helpful!
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Post by chippedmonk on Dec 15, 2018 4:42:24 GMT
Ran into a few issues with the target canvas UI in Invector, but I remember this not being a problem before. So I'll have to re-tackle the issues after i've gotten some rest. Also issues with auto equip bow.
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Post by chippedmonk on Dec 17, 2018 3:45:41 GMT
Everything went wrong, and everything broke. Got it working again, better than ever!
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Post by chippedmonk on Dec 18, 2018 4:30:42 GMT
Added a simple scene fade with text.
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Post by chippedmonk on Dec 19, 2018 3:48:15 GMT
Added in Object pooling, got some other things working. had to switch from calling an action. To triggering an event based on Tags. Works pretty good for faking putting away weapons. It's all just smoke and mirrors.... SMOKE AND MIRRORS!
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Post by septimustitus on Jan 30, 2019 2:39:56 GMT
Lot of progress in such less time . How is it going now?
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