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Post by sjl on Apr 19, 2019 8:46:44 GMT
Remodeled the original Jeep to be much more customizable, all SJL VEHICLES ARE HIGHER POLY AND MORE DETAILED addede new SJL ORIGINAL MODELS and remodeled mgsV/ground zero Jeep for any MGS fans out there tweaking the sit points and seat points to look bit better with the original add-on animations while making nice textures for the vehicles... And probably throw in some personal models I was going to use for my own project... And some SJL special models being thrown in... Still alot of work to do but looking good so far also custom SJL scripts to fix the players axis when exiting vehicles on an incline...SJL custom scripts to fix the vehicle camera issue that prevented player from climbing the ladders properly... Alot work done more to still do...
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Post by game4fun on Apr 19, 2019 13:51:34 GMT
can you share fix plaese i need car controller (((for low poly asset synty city )) I have to calculate the machine control distance ((((
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nexal
Full vMember
Posts: 57
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Post by nexal on Apr 19, 2019 14:20:35 GMT
Thanks sjl for your add-on improvements. I always hope that like you, other enthusiasts can improve this fantastic add-on. I am waiting because unfortunately I don't know the scripts so I can do little. Thanks again sjl.
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Post by sjl on Apr 20, 2019 7:39:32 GMT
can you share fix plaese i need car controller (((for low poly asset synty city )) I have to calculate the machine control distance (((( That's one of the camera bugs I been try to fix looks like the camera state is not completely changing when in the vehicle and when exit the vehicle the camera collider has to hit another collider to change states but then it actually changes to the driving state.. instead of default... That also seems to happen when you do not define vehicle size on the vehicle scripts attached to the vehicle... But also appears to happen based on what version of unity your using.... So it's not an easy thing fix... And I don't particularly want to release something that's not a complete fix... But I do suggest that you might look into your seat point position and sit position... Being too far appart can cause this... Best thing to do is to make a new test project to work on the settings and stuff that works for you then apply them to your actual projects... Best wishes my friend
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Post by gubwe on Apr 27, 2019 22:52:56 GMT
can i get a link to the addon? the original one no longer exists
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Post by sjl on Apr 28, 2019 4:45:27 GMT
can i get a link to the addon? the original one no longer exists There is a Dropbox link on page 5 have you tried that? And there will be a lot of changes needed to be made in order to get it working somewhat properly with the latest version of the shooter...
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Post by gubwe on Apr 29, 2019 4:22:10 GMT
thanks
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Post by sjl on Apr 29, 2019 6:39:35 GMT
Your welcome
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nexal
Full vMember
Posts: 57
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Post by nexal on May 25, 2019 10:41:44 GMT
Hi sjl do you have any news?
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Post by sjl on May 26, 2019 11:00:34 GMT
Hi sjl do you have any news? Yes during my silence on here I have been doing ALOT of work cameras are now sitting at the right distance per vehicle types and bringing in more personally modeled vehicles of all kinds of shapes and sizes... So far so good... And as before each vehicle is customizable by hiding parts to give a different look... So you can use one model as several different versions.... Soon I will be remaking the demo scene to fit all the different vehicles.... Also made it to where the vehicles are more depending on ivector stuff while minimizing the amount of need for outside/custom scripts... Hopefully soon I will post some screenshots...
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nexal
Full vMember
Posts: 57
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Post by nexal on May 26, 2019 15:15:27 GMT
Great sjl! I wait your screens. I have a problem with a script that I modified for randon spawnpoints in photon multiplayer but I can't find anyone to help me. Perhaps because the problem is not so simple.
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Post by sjl on May 29, 2019 11:37:01 GMT
Sorry for the delay on updating the status of this addon.... Real life things slowed down things Abit but just to let you all know I have been working on this thing as soon as I get off work and until I pass out and battling the tons of windows 10 background procceses... (Thanks Bill Gates (-_-)* ).... I will be uploading some screenshots... I have made it more suited to invector as possible with a minimum amount of non invector scripts which makes things much easier to deal with... Things done so far: cameras have been adjusted to the vehicle types properly sit points/seat have been adjusted properly... Added and continue to add models made by me... Remade the scene... Added destroyed vehicles... Fixed character axis issue when exit vehicle on an incline... Fixed vehicle camera script keeping player from climbing ladders properly... Added cool/funny events ( those will be left as a surprise) hahaha... Until next time peace out my friends!
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Post by sjl on Jun 2, 2019 2:54:30 GMT
So.... (-_-)" insert cusswords here" just as I am about to up load screen shots and running final tests on all the vehicles before releasing.... The vboatscript decided to go stupid and making false errors in unity... (-_-) "insert cusswords here" other than that all other vehicles appear to working fine.. the v_car_user script is calling out that the v_boat_control script does not contain a definition for player position system... Causing unity to throw up a false complier error.... (-_-)"insert cusswords here"
As soon as this is fixed I will create a dropbox and upload..
I do apologise for the inconveniences...
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Post by sjl on Jun 2, 2019 8:59:29 GMT
here are a few screen shots of the add-on ....
now to shut the computer down to cool off abit and get some rest
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Post by conairgames on Jun 9, 2019 18:38:07 GMT
this asset sounds great cant wait for it to come out
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