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Post by kingceryn on Jul 6, 2020 6:54:05 GMT
Anyone had any luck updating this to 2.5.2?
I'm getting the following 3 errors:
Assets\SJL VEHICLES AND STUFFS\VehiclesAddOn\Core Files\scripts\Car\V_CarControl.cs(5,27): error CS0234: The type or namespace name 'Vehicles' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?)
Assets\SJL VEHICLES AND STUFFS\VehiclesAddOn\Extras\Systems\GarageShop\Scripts\v_car_enter_garage.cs(4,27): error CS0234: The type or namespace name 'Vehicles' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?)
Assets\SJL VEHICLES AND STUFFS\VehiclesAddOn\Extras\Systems\GarageShop\Scripts\v_car_enter_paintshop.cs(4,27): error CS0234: The type or namespace name 'Vehicles' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?)
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Post by uberwiggett on Jul 6, 2020 10:43:18 GMT
Do you have the unity standard assets installed?
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Post by sjl on Jul 6, 2020 21:09:31 GMT
Anyone had any luck updating this to 2.5.2? I'm getting the following 3 errors: Assets\SJL VEHICLES AND STUFFS\VehiclesAddOn\Core Files\scripts\Car\V_CarControl.cs(5,27): error CS0234: The type or namespace name 'Vehicles' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?) Assets\SJL VEHICLES AND STUFFS\VehiclesAddOn\Extras\Systems\GarageShop\Scripts\v_car_enter_garage.cs(4,27): error CS0234: The type or namespace name 'Vehicles' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?) Assets\SJL VEHICLES AND STUFFS\VehiclesAddOn\Extras\Systems\GarageShop\Scripts\v_car_enter_paintshop.cs(4,27): error CS0234: The type or namespace name 'Vehicles' does not exist in the namespace 'UnityStandardAssets' (are you missing an assembly reference?) At work atm... But move all the stuff out of the "SJL VEHICLES AND STUFF" FOLDER IMPORT UNITY STANDARD ASSETS ( IF YOU HAVEN'T ALREADY) THEN MOVE THE STANDARD ASSETS FOLDER INTO THE INVECTOR FOLDER That should clear up many issues for you and others... Best of luck, SJL
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Post by kingceryn on Jul 7, 2020 5:57:56 GMT
Thanks! So i got it running, but there a few bugs with the scenes. disabled the vehicles for now, the Helicopter and Glider both work in the scene you provided- however when trying to transfer to another scene with my own player prefab, the only thing that works in the glider.
Helicopter almost works, but I cant steer it once its in the air with my own player. works fine in the demo scene.
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Post by sjl on Jul 7, 2020 10:26:25 GMT
Thanks! So i got it running, but there a few bugs with the scenes. disabled the vehicles for now, the Helicopter and Glider both work in the scene you provided- however when trying to transfer to another scene with my own player prefab, the only thing that works in the glider. Helicopter almost works, but I cant steer it once its in the air with my own player. works fine in the demo scene. Sorry I just got off work (ughhhhh finally lol) ON EACH AND EVERY vehicle the vehicle controller script there is a spot to drop your prefab player there into that spot then the vehicles should recognize your player is in the vehicle to drive the vehicle... Also look at your third person camera under camera states you should chose VEHICLE Shooter melee... Then on the vehicle the camera controller script there will be settings to choose from large, medium, ect... Choose the vehicle size that fits your vehicle Also note that the camera state VEHICLE Shooter melee and others related to the vehicles package has been troublesome since the first release by THE ORIGINAL ADD-ON CREATOR... Camera bug work around: IT WILL NOT LET YOU CLIMB LADDERS PROPERLY SO TO GET AROUND THIS PUT A STANDARD BOX THE HEIGHT FROM TOP TO BOTTOM AND A LITTLE DEEPER THAN THE LADDER SET THE COLLIDER AS TRIGGER ON THAT BOX PUT A VSIMPLETRIGGER ON IT .. THEN ON TRIGGER ENTER DROP YOUR PLAYER PREFAB IN IT THEN FROM THE DROP DOWN MENU NEXT TO YOUR PLAYER SELECT THE CAMERA CONTROLLER THEN CHOOSE ENABLED ONCE YOU CHOSE ENABLED YOU WILL SEE A LITTLE CHECKED BOX Uncheck it Then repeat the process in the TRIGGER EXIT BUT THIS TIME CHECK THE LITTLE BOX... THEN TURN THE BOX'S MESH RENDERER OFF... THIS WILL DISABLE THE CAMERA CONTROLLER SCRIPT ON THE PLAYER ALLOWING YOU TO CLIMB LADDERS PROPERLY ONCE THE PLAYER EXITS THE LADDER THE CAMERA CONTROLLER IS NOW ENABLED AGAIN ALLOWING YOU TO CONTROL THE CAMERA IN VEHICLES AGAIN. What this does is change the camera state to and from VEHICLES Shooter melee to default and back. Also the camera at times when exiting a vehicle will zoom far away to fix this just turn your camera close to your player until it hits some collider such as the ground or vehicle then the camera focus will return to normal... Sorry but that was the only work around that particular bug I could find as there was no errors or warning being thrown in the console to lead to the causes of the issues... possibly some who is far better than I in coding could catch these camera bugs and tell a fix for them... I hope this is of some help to you Best of luck,SJL
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Post by ghassen1992 on Jul 12, 2020 15:11:11 GMT
Hi guys,
This Is very interesting I have tried to download the asset from the link but the link is no longer available.
could you please share with me the link again, I will be very grateful
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Post by sjl on Jul 13, 2020 2:02:23 GMT
Hi guys, This Is very interesting I have tried to download the asset from the link but the link is no longer available. could you please share with me the link again, I will be very grateful The link by the ***ORIGINAL CREATOR OF THE ADD-ON*** should be on page 5 ,**(will require alot of code changes)** And there's a link of the version I had released on one of the later pages **( will possibly require some code changes)** to get going to the latest version of invector Then just follow all the corrections in this thread and you should be ok...(hopefully lol) Ok I have to get back to work now Best of luck, SJL
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Post by sjoepcoup1987 on Aug 27, 2020 7:45:47 GMT
Goodmorning everybody,
This is a really nice addon, unfortunately I still have 3 errors that I cannot resolve. Can someone help me with this?
The errors are:
Assets \ SJL VEHICLES AND STUFFS \ SJLSCRIPTS \ SJL_PARACHUTE.cs (48,60): error CS1061: 'vThirdPersonController' does not contain a definition for 'fallMinHeight' and no accessible extension method 'fallMinHeight' accepting a first argument of type 'vThirdPersonController' could be found (are you missing a using directive or an assembly reference?)
Assets\SJL VEHICLES AND STUFFS\SJLSCRIPTS\SJL_PARACHUTE.cs(61,60): error CS1061: 'vThirdPersonController' does not contain a definition for 'fallMinHeight' and no accessible extension method 'fallMinHeight' accepting a first argument of type 'vThirdPersonController' could be found (are you missing a using directive or an assembly reference?)
Assets\SJL VEHICLES AND STUFFS\SJLSCRIPTS\SJL_PARACHUTE.cs(71,60): error CS1061: 'vThirdPersonController' does not contain a definition for 'fallMinHeight' and no accessible extension method 'fallMinHeight' accepting a first argument of type 'vThirdPersonController' could be found (are you missing a using directive or an assembly reference?)
Thanks for the comment
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Post by sjl on Aug 27, 2020 23:53:20 GMT
Goodmorning everybody, This is a really nice addon, unfortunately I still have 3 errors that I cannot resolve. Can someone help me with this? The errors are: Assets \ SJL VEHICLES AND STUFFS \ SJLSCRIPTS \ SJL_PARACHUTE.cs (48,60): error CS1061: 'vThirdPersonController' does not contain a definition for 'fallMinHeight' and no accessible extension method 'fallMinHeight' accepting a first argument of type 'vThirdPersonController' could be found (are you missing a using directive or an assembly reference?) Assets\SJL VEHICLES AND STUFFS\SJLSCRIPTS\SJL_PARACHUTE.cs(61,60): error CS1061: 'vThirdPersonController' does not contain a definition for 'fallMinHeight' and no accessible extension method 'fallMinHeight' accepting a first argument of type 'vThirdPersonController' could be found (are you missing a using directive or an assembly reference?) Assets\SJL VEHICLES AND STUFFS\SJLSCRIPTS\SJL_PARACHUTE.cs(71,60): error CS1061: 'vThirdPersonController' does not contain a definition for 'fallMinHeight' and no accessible extension method 'fallMinHeight' accepting a first argument of type 'vThirdPersonController' could be found (are you missing a using directive or an assembly reference?) Thanks for the comment I haven't had a chance yet to get back to the computer to update that script as it now for the previous version of the INVECTOR template So here is a couple things you could try Comment out that particular line in the parachute script and see if that works for you Or look in the vthirdperson controller script to see what they are REFERENCING for the fall minimum height part... And change the line in the parachute script accordingly... Once I get free time from work (when ever that happens) I will be trying to update some scripts and other things... I hope that is over some help for you. Best of luck SJL
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Post by cristobal3080 on Sept 30, 2020 14:08:49 GMT
i need this pack
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Post by sjl on Oct 1, 2020 12:07:16 GMT
The add-on from the ***ORIGINAL CREATOR*** should be on page 5 in a comment on this thread *** Will need alot of code changes to current version of invector*** The version **I released** should be on pages 25-30 somewhere between those pages ***Will need some code changes to current version of invector and (in unity) the add-on taken out of the SJL folder and unity standard assets to be placed into the INVECTOR FOLDER*** hope that is of some help Best of luck, SJL
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Oct 5, 2020 9:54:36 GMT
Could someone with a working version of this please upload a package with the scripts, and all of the necessary corrections to work with the current version of Invector, please?
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Post by sjl on Oct 7, 2020 11:35:37 GMT
Could someone with a working version of this please upload a package with the scripts, and all of the necessary corrections to work with the current version of Invector, please? The changes needed should not be too hard to do as Majority of the stuff for INVECTOR template should roughly be the same... You may need to change name spaces and particular lines to match the current version... I do apologise as I don't have time at the moment as work takes all my time unfortunately... But what little free time I have is well spent between family and working on some things for this add-on I have previously mentioned and some things that are not to be spoke of MUHAHAHA...***(BUT NO PLANS TO RELEASE ANY TIME SOON AS IT'S NO WHERE NEAR READY)*** Plus my own personal projects... So when I released the version I previously released it was to be further updated and shared by the community unfortunately not many will do so as they are greedy and selfish... So I try to help where and when I can... Best of luck, SJL
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Post by damion on Nov 22, 2020 2:40:00 GMT
Hello, I am still quite new to Unity and after some tests I decided to use the Invector Player Controller ( the Pack Shooter, Melee and Basis, as well as Inventory ). The whole thing was supposed to make the work easier, but somehow it doesn't work as it should Well, why are there tutorials . But I also have vehicles and of course I want to use them. Therefore 2 questions: 1.) is it planned to release a vehicle controller for Invector again? 2.) is there a suitable alternative whose integration into Invector is somehow well documented ( beginner friendly )? Thanks for the answers Damion
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Post by sjl on Nov 23, 2020 6:35:32 GMT
Hello, I am still quite new to Unity and after some tests I decided to use the Invector Player Controller ( the Pack Shooter, Melee and Basis, as well as Inventory ). The whole thing was supposed to make the work easier, but somehow it doesn't work as it should Well, why are there tutorials . But I also have vehicles and of course I want to use them. Therefore 2 questions: 1.) is it planned to release a vehicle controller for Invector again? 2.) is there a suitable alternative whose integration into Invector is somehow well documented ( beginner friendly )? Thanks for the answers Damion At the moment my laptop is down it's on its last leg and was able to resurrect it I'm currently backing things up to an external drive.... The vehicle add-on is pretty straight forward with the "original creator" tutorials though they are old even the version I had released still follows along with it but most code changes was already done but, still would need a few lines changed in the scripts to work with the latest invector Over all of you read through the forum majority of the fixes are stated When I released the version I had done it was with the intentions that the community would build upon it and keep it going...**as a free add-on just as the original creator had done** but people just take and run and never really share their improvements of the add-on... Which is really sad... So I plan on once I get a new pc and time away from work (thanks to online shoppers, social media users, and online streamers little to no free time) I might pick the add-on up again and push it even further by adding back stuff I had to leave out and possibly add in other things... but there is no potential date of that as of yet due to work and life... But you should be able to pick up rather quickly and make what ever changes needed to get this add-on working for yourself... Things you will need INVECTOR template Unity standard assets The add-on Start a new project Install invector template Install unity standard assets and place the standard assets folder inside the INVECTOR FOLDER Then install the add-on (if it's my version) Take the vehicle add-on out of the SJL STUFFS FOLDER And you should be set from there you can correct what ever code errors you may get... Then just follow along with the original creator tutorial about player seat and sit point positions and be sure in the vehicles menu window ( that one usually on the right of the screen) and make sure your player is dropped into the player spot Change your camera state to vehicle shootermelee state Also on ladders add a box collider as a trigger with vsimple trigger to enable and disable the vehicle camera controller script when using a ladder Other than that you should be set if you have any issues ask around on the forum I pop on here from time to time to see what's new every now and then since my PC is about to die a hot death... Until then.. Best of luck, SJL
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