|
Post by Invector on Jan 11, 2019 17:41:41 GMT
Hey guys as you may know the latest updates were a big one, so here are 2 quick fixes for simple bugs. Ladder alignment ( 2018.x issue, works fine on Unity 5): How to fix:
Error when taking damage from a vObjectDamage (Only Shooter from the vStore, AssetStore was uploaded with the updated script) How to fix: Update your ShooterManager to this version > [ DOWNLOAD]
We're updating the server that we keep some files, so you probably will not be able to download the ClimbAnimation and the vCrossPlatformInput, so can download from here: FreeClimb Animations [ DOWNLOAD] vCrossPlatformInput [ DOWNLOAD]
|
|
|
Post by madmaxjaeger on Jan 25, 2019 9:03:18 GMT
HI GUYS IM HAVING SERIOUS ISSUES MY CHARACTER CANT SHOOT CANT HOLD THE GUN STRAIGHT
|
|
|
Post by affordablecat on Feb 1, 2019 4:45:09 GMT
HI GUYS IM HAVING SERIOUS ISSUES MY CHARACTER CANT SHOOT CANT HOLD THE GUN STRAIGHT ME TOO!
|
|
|
Post by Invector on Feb 1, 2019 16:51:48 GMT
Can you guys record a video showing how you're setting up the handler?
|
|
|
Post by sentienttinman on Feb 8, 2019 2:43:06 GMT
Is there any way to make this work for 2018.1.6f1? You've clearly done some great work on this and I'd love to use this in my current project but on import, it gives me a slew of input errors such as:
ArgumentException: Input Axis RightAnalogHorizontal is not setup. To change the input settings use: Edit -> Project Settings -> Input Invector.vCharacterController.vInput.isJoystickInput () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInput.cs:212) Invector.vCharacterController.vInput.OnGUI () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInput.cs:88)
I get the error for all the controller inputs. It seems it's an issue with the project settings not importing properly so I guess I'm asking is there a way to properly import the project setting in Unity version 2018.1.6f1?
Regardless, thanks for your time and well done with this Asset store package, you've done a great job on it.
|
|
|
Post by Yort_Draeb on Feb 8, 2019 19:21:26 GMT
Is there any way to make this work for 2018.1.6f1? You've clearly done some great work on this and I'd love to use this in my current project but on import, it gives me a slew of input errors such as: ArgumentException: Input Axis RightAnalogHorizontal is not setup. To change the input settings use: Edit -> Project Settings -> Input Invector.vCharacterController.vInput.isJoystickInput () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInput.cs:212) Invector.vCharacterController.vInput.OnGUI () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInput.cs:88)
I get the error for all the controller inputs. It seems it's an issue with the project settings not importing properly so I guess I'm asking is there a way to properly import the project setting in Unity version 2018.1.6f1? Regardless, thanks for your time and well done with this Asset store package, you've done a great job on it. you could try using there project settings importer or reinstall.
|
|
|
Post by Yort_Draeb on Feb 24, 2019 0:40:49 GMT
Hey guys as you may know the latest updates were a big one, so here are 2 quick fixes for simple bugs. Ladder alignment ( 2018.x issue, works fine on Unity 5): How to fix:
Error when taking damage from a vObjectDamage (Only Shooter from the vStore, AssetStore was uploaded with the updated script) How to fix: Update your ShooterManager to this version > [ DOWNLOAD] My player wont take damage from the ai. I have the layers set to default and body part and a vdamage on each body part that also has a rigidbody. The ai can damage each other but just not my player.
|
|
|
Post by Yort_Draeb on Feb 24, 2019 0:53:39 GMT
I'm also referring to shooter. Melee ai can damage me
|
|
|
Post by cursedereaper on Feb 25, 2019 18:49:35 GMT
HI GUYS IM HAVING SERIOUS ISSUES MY CHARACTER CANT SHOOT CANT HOLD THE GUN STRAIGHT ME TOO! I had the same problem as you two guys and you most likely updated the version and imported it without deleating the previous content so there is this script called vAnimatorStateListener but the new name is vAnimatorTag which isn't updated by Unity if you import in a Project that already has an older Invector Template version. At least that was how I caused that problem in my project and how it was fixed.
|
|
|
Post by vfxrob on Feb 26, 2019 4:17:15 GMT
Hello everyone i've just downloaded this project but seems to be throwing a bunch of errors on import? Is their specific version this versions should be worked with? Jesus, i cant upload via direct or link an image.
Here is what i'm getting
|
|
|
Post by Invector on Feb 26, 2019 12:56:39 GMT
Hello everyone i've just downloaded this project but seems to be throwing a bunch of errors on import? Is their specific version this versions should be worked with? Jesus, i cant upload via direct or link an image.
Here is what i'm getting
Those "Broken text PPtr" errors are nothing to worry about, they just show up when you first import because we ship the package using 5.6.2 and you imported in another version, it will work just fine. But the Rigidbody error is pretty annoying and it's actually a new bug from 2018.3.0, if you update to the last Unity version they already fixed the error.
|
|
|
Post by vfxrob on Feb 26, 2019 19:07:10 GMT
Thanks that seems to have fixed it!
|
|
|
Post by Invector on Mar 15, 2019 12:29:41 GMT
We're updating the server that we keep some files, so you probably will not be able to download the ClimbAnimation and the vCrossPlatformInput, so can download from here: FreeClimb Animations [ DOWNLOAD] vCrossPlatformInput [ DOWNLOAD]
|
|
dval
New vMember
Posts: 10
|
Post by dval on Mar 19, 2019 13:16:05 GMT
I had patched the ladder rotation thing differently... and just sort of ignored the bug. But, it shifted the rotating to vLadderAction instead of relying on the trigger.
I added a public bool rotateTowardsLadder to vLadderAction. Then, modified OnAnimateMove() by changing 'if (!tpInput.cc.customAction)' to 'if (!tpInput.cc.customAction && ! rotateTowardsLadder)'
Undid that and applied patch, but just wanted to post, in case it helps tracking this or other issues.
|
|
|
Post by maverick on Mar 20, 2019 7:08:03 GMT
Is Cover System coming in the next update? And can you please give us the exact or approx date for release of next update?
|
|