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Post by vfxrob on Feb 28, 2019 2:10:05 GMT
Hi all, i was wondering if anyone can give me some advice on how to get the AI to better interact with Navmesh. Without it the AI works perfect but want the AI to go to waypoints and add in npcs etc later on.
Here is a video at the start the Navmesh is baked an on but requires the player to nearly be on top of the AI, the second half is without it and the AI seems fine.
Thanks for your help!
Also i get this error now and again if thats related?
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Post by vfxrob on Feb 28, 2019 6:56:04 GMT
Hunting for the answer looks like a few people have had the same issue in this video.
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Post by Invector on Feb 28, 2019 12:13:18 GMT
The error could be related, I'm not sure what is causing the issue but I notice that you're capsule collider is not quite right for your character height, always set the base of your capsule to match the feet of your character, this alone can bring some issues
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Post by vfxrob on Feb 28, 2019 20:57:45 GMT
I seem to have found the problem, I added one of the example AI enemys and they were getting the same problem, i set the chase value to 0, and now they are working as intended.
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