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Post by Chronicman on Aug 18, 2016 23:04:58 GMT
Even if I had to pay another 80$ it would totally be worth it! so pumped!
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Post by chris on Aug 22, 2016 14:58:20 GMT
i want to buy it but it will be the core of my project, i would hate to start and the update breaks my work. so..... is there a updated eta on the melee? waiting to start project for that 
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Post by Invector on Aug 23, 2016 0:50:37 GMT
i want to buy it but it will be the core of my project, i would hate to start and the update breaks my work. so..... is there a updated eta on the melee? waiting to start project for that I would say that we're at 80% with the new update, sorry about the delay guys but we have improve A LOT of stuff and there's tons of new methods that do the same thing as before, but the way that it does is totally different and it will be much more fluid to add the Shooter
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Post by celarain on Aug 23, 2016 7:23:41 GMT
Hi there! First I have to say that your product its awesome, bought it few weeks ago, and I was wondering when would be the diablo like control available. Thanks in advance
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Post by Invector on Aug 26, 2016 13:51:37 GMT
Hi there! First I have to say that your product its awesome, bought it few weeks ago, and I was wondering when would be the diablo like control available. Thanks in advance Hello celarain and welcome  You mean the combat style of diablo right? because the basic controller we already have it. Actually we're working on several improvements and we already have a prototype of this combat (click on the target to attack), we will try to add right in the next update 1.4
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Post by Hello on Aug 26, 2016 16:00:54 GMT
Then we got back to the Shooter with a much more solid system. We already code the core and complex stuff, so now we only need to finish the Aim & Decal system, polish and release v1.0 (it will include basic 1.3 and melee 1.4) Seems like for the shooter system all you really needed was an Aim and cover systems. Maybe some work to let the camera go into first person without flipping would be nice. Anything else is mission creep (outside the scope of a TPCC). Decals for example (or AI), there are already good decal assets out there (like this). I get that you want to have all the "bells and whistles" to make the asset awesome for those without coding experience or who just want a complete solution, but you can always add those in v1.1 or future updates. A lot of us may end up not using those secondary systems anyway. What you've done so far is really great, and I'm really looking forward to diving into the shooter update. But the wait is kind of frustrating.
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Post by towerguardian on Aug 31, 2016 22:18:37 GMT
Cant wait for the Shooter package!
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Post by kukuhbasuki on Sept 5, 2016 2:04:52 GMT
I got this (Basic Locomotion):
ArgumentException: Input Axis LeftAnalogHorizontal is not setup. To change the input settings use: Edit -> Project Settings -> Input Invector.CharacterController.vInputType.isJoystickInput () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInputType.cs:158) Invector.CharacterController.vInputType.OnGUI () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInputType.cs:47)
Any suggestion?
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Post by Invector on Sept 5, 2016 11:41:21 GMT
I got this (Basic Locomotion): ArgumentException: Input Axis LeftAnalogHorizontal is not setup. To change the input settings use: Edit -> Project Settings -> Input Invector.CharacterController.vInputType.isJoystickInput () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInputType.cs:158) Invector.CharacterController.vInputType.OnGUI () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInputType.cs:47) Any suggestion? You probably imported another Complet Project and replace the Input Manager, try to re-import the Template and import only the Input Manager again
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Post by Anthony on Sept 11, 2016 11:51:09 GMT
Any status update on Shooter, how close?
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Post by celarain on Oct 12, 2016 14:26:15 GMT
Hi there! First I have to say that your product its awesome, bought it few weeks ago, and I was wondering when would be the diablo like control available. Thanks in advance Hello celarain and welcome You mean the combat style of diablo right? because the basic controller we already have it. Actually we're working on several improvements and we already have a prototype of this combat (click on the target to attack), we will try to add right in the next update 1.4 Any news about this?
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Post by Invector on Oct 12, 2016 16:48:33 GMT
Hello celarain and welcome You mean the combat style of diablo right? because the basic controller we already have it. Actually we're working on several improvements and we already have a prototype of this combat (click on the target to attack), we will try to add right in the next update 1.4 Any news about this? We do have a working prototype, but we will add this feature on v2.1, more polished and working better.
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Post by Invector on Jun 1, 2017 23:15:24 GMT
New update available on the vStore, and soon in the AssetStore
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Post by mangeyd on Aug 3, 2017 14:43:19 GMT
I just grabbed the Basic Locomotion Pro and it works as smoothly as I had hoped. I just need to have a good play with the demo scenes now to understand how to apply this to my project. Hopefully I will have something to post in the WIP thread soon.... and I will start another thread if I have specific questions.
Thanks for all your help
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Post by xxhaissamxx on Aug 17, 2017 17:47:37 GMT
How to make play rotate with camera
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