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Post by Invector on Jun 23, 2021 12:37:19 GMT
Unfortunately this didn't solve the issue at all. Character draw gun or goes into aiming faster, but line up with aiming still takes the additional 3 seconds.... This is really frustrating. This little detail really kills the flow. That's very strange it's working fine here. What version of the template and unity are you using? V-sync on or off?
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Post by protofactor on Jun 23, 2021 19:39:12 GMT
On unity 2020.3.11.f1 / URP project / windows PC / reading the .txt file it looks like the version of the shooter template is 2.5.7 from May 28th 2021. I already tried the V sync on or Off and it didn't change anything either... but Project is not using V sync at all. I can provide character and animations if needed to trouble shoot. Thanks
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Post by drelee on Dec 27, 2022 14:47:26 GMT
Right, some characters (especially character from this pack you're using) has some issues with IK so we're creating a new public variable called smoothArmAlignWeight it will be in the ShooterManager in the next update. For now just open the vShooterMeleeInput and put a value you feel it's good for your character in the method RotateAimArm line: armAlignmentWeight = (isAiming || aimTimming > 0) && aimConditions ? Mathf.Lerp(armAlignmentWeight, 1f, newValueHere * (.001f + Time.deltaTime)) : 0; You can put 4f, here it looks good but it really depends on your character. This issue is still happening as i can verify this issue exist on the latest version iv invector shooter 2.6.2c in unity 2021.3.15. My characters are from Character Creator 3 and the moment i change the aim animation, this right click delay issue happens when aiming. Is there no way to fix this? How are we supposed to be able to replace animations with issues like this happening?
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