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Post by betamax on Nov 4, 2019 20:01:53 GMT
Thanks Uber! I am really looking forward to this addon!
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Post by link2589 on Nov 5, 2019 13:02:43 GMT
same heree
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Post by septimustitus on Nov 14, 2019 1:26:34 GMT
waiting eagerly for it to roll out
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Post by uberwiggett on Nov 14, 2019 4:52:05 GMT
Nah decided to give up on this.
J/k! Still in the works. I have been super busy with my move etc so i havent been able to work on it much but i have fleshed out a new approach at a feature, i really want to narrow down on the UI and once that's complete i can look at a releasable build. However i am going to wait for the launch of the new invector version so i dont have to launch then rebuild a new version of the addon
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Post by betamax on Nov 18, 2019 13:43:17 GMT
Nah decided to give up on this. J/k! Still in the works. I have been super busy with my move etc so i havent been able to work on it much but i have fleshed out a new approach at a feature, i really want to narrow down on the UI and once that's complete i can look at a releasable build. However i am going to wait for the launch of the new invector version so i dont have to launch then rebuild a new version of the addon Can't wait for this to be released!
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Post by uberwiggett on Dec 6, 2019 11:27:01 GMT
Update:
I have brought the current RPG addon to the new 2.5.0 version of invector and it appears to be functioning! I also tested it without the FSM AI addon and it still functions (though you won't have shooty ai!) I'll continue to ensure that you won't need any dependencies other than the invector core templates. Still more work to do on the UI but I hope to get all that done by the end of the weekend so I can go into bug fix and maybe early release. I am travelling back home to my family at the end of next week and I won't have my computer to work from, so if it doesn't get released by then, it won't be out until the new year! :P
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Post by link2589 on Dec 6, 2019 12:16:26 GMT
You Got this !
I believe in you !! hehe ;)
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Post by septimustitus on Dec 7, 2019 13:23:28 GMT
Haha. We are eagerly looking forward to it !
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Post by betamax on Dec 9, 2019 13:13:18 GMT
Can't wait to see it!
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Post by deidrereay on Dec 31, 2019 4:47:08 GMT
This Sounds amazing Can not wait to see how it works !
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Post by betamax on Jan 2, 2020 20:35:46 GMT
Any ETA on when this is going to drop?
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Post by uberwiggett on Jan 3, 2020 1:05:49 GMT
Sometime in the new year
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Post by deidrereay on Jan 6, 2020 21:45:23 GMT
I had a question. Would this add on be able to handle a party system?? Like multiple members in a group ?
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Post by deidrereay on Jan 6, 2020 21:45:33 GMT
Hoping so ^^
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Post by uberwiggett on Jan 7, 2020 1:37:39 GMT
Currently the stats system allows you to create stats for both the player and NPCs. So in theory yes you can have multiple characters, however I will not be creating a system to control multiple characters, you'll need to supply that yourself.
On that matter, the ability to place the stats and damage system on any player/npc should mean that it will be easy to integrate with wesley's multiplayer addon.
And even further to that, I have scrapped the current dialogue and quest systems I was writing as they were very basic, primarily to serve the purpose of examples to test xp gain. Instead I will be creating the functions that allow any 3rd party quest and dialogue system to access the stat system. This means you can use any of these assets that may already be multiplayer compatible. I will however be using FREE 3rd party quest and dialogue assets in my tutorial and show you how to set them up in your own project. This has already cut down my development time, I am very close to releasing a test of the system to a wider audience.
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