Basic & Melee v2.4.1 - Shooter v1.3.1
May 6, 2019 14:49:19 GMT
kukuhbasuki, sjmtech, and 1 more like this
Post by Invector on May 6, 2019 14:49:19 GMT
Shooter v1.3.1 New Features & Hotfix - 06/05/2019
- Add new GenericAction Examples of use (check Basic & Shooter Main Scenes)
- Add New inputs to trigger GenericActions directly from the Trigger (HoldTimer, DoubleButton, ButtonDown, Auto)
- Add option to set an ActionState in the Animator to handle special conditions when playing a CustomAnimation of the GenericAction (check GenericAction ButtonTimer Example)
- Add more Events and Options in the TriggerGenericAction
- Add Separated Equip and Unequip custom animations to play in the ItemListData (EquipAnim can also be triggered when using an Consumable Item)
- Add Separated Equip and Unequip delay time for items in the ItemListData
- Add option display Inventory UI Buttons for items to be Used, Droped, Destroyed and DestroyAfterUse for each item in the ItemListData
- Add option to trigger an animation when using a consumable item on the ItemListData
- Add generic method to open/close Inventory
- Add vUseItemEventTrigger to use a item from the Inventory UI and trigger an event
- Add option to InfinityAmmo, NoReload or both (with update ammo display)
- Add Event OnCrouch/OnStandUp for the character
- Add Event CheckHealthEvents for the character to trigger a Event when it takes damage lower/higher/equals than value
- Add exposed CurrentHealth and option to Fill up with MaxHealth value on Start or not (to start with lower health)
- Add Volume, SpawnStepMark, SpawnParticles methods on the Footstep to be used with Events (for example, lower the footstep volume when crouched)
- Improved Rotation method of the GenericAction when using the option "Use Trigger Rotation"
- Improvements on the HealthController
- Improvements in the Headtrack System
- Fix LockInventoryInput method to avoid openning while is attacking, reloading or changing weapon
- Fix WeaponHolderManager timming issues with equipDelay from ItemManager and add debugMode
- Fix Reload Weapon input issue when smashing the button
- Fix LockOn sprite not disabling after reset the scene
- Fix Slow transition from Can't Aim to UpperbodyAim
- Fix broken links to download the vCrossPlatform & MobileControls prefabs
- Fix Headtrack not ignoring the tags in the animator
- Fix all Mobile demo scenes, broken UI buttons, Mobile Inventories and link to download vCrossPlatform updated
- Fix Ladder Alignment
- AnimatorControllers Updated with minor changes to work with the new updates of the GenericAction and Inventory Equip/Unequip
- Add new GenericAction Examples of use (check Basic & Shooter Main Scenes)
- Add New inputs to trigger GenericActions directly from the Trigger (HoldTimer, DoubleButton, ButtonDown, Auto)
- Add option to set an ActionState in the Animator to handle special conditions when playing a CustomAnimation of the GenericAction (check GenericAction ButtonTimer Example)
- Add more Events and Options in the TriggerGenericAction
- Add Separated Equip and Unequip custom animations to play in the ItemListData (EquipAnim can also be triggered when using an Consumable Item)
- Add Separated Equip and Unequip delay time for items in the ItemListData
- Add option display Inventory UI Buttons for items to be Used, Droped, Destroyed and DestroyAfterUse for each item in the ItemListData
- Add option to trigger an animation when using a consumable item on the ItemListData
- Add generic method to open/close Inventory
- Add vUseItemEventTrigger to use a item from the Inventory UI and trigger an event
- Add option to InfinityAmmo, NoReload or both (with update ammo display)
- Add Event OnCrouch/OnStandUp for the character
- Add Event CheckHealthEvents for the character to trigger a Event when it takes damage lower/higher/equals than value
- Add exposed CurrentHealth and option to Fill up with MaxHealth value on Start or not (to start with lower health)
- Add Volume, SpawnStepMark, SpawnParticles methods on the Footstep to be used with Events (for example, lower the footstep volume when crouched)
- Improved Rotation method of the GenericAction when using the option "Use Trigger Rotation"
- Improvements on the HealthController
- Improvements in the Headtrack System
- Fix LockInventoryInput method to avoid openning while is attacking, reloading or changing weapon
- Fix WeaponHolderManager timming issues with equipDelay from ItemManager and add debugMode
- Fix Reload Weapon input issue when smashing the button
- Fix LockOn sprite not disabling after reset the scene
- Fix Slow transition from Can't Aim to UpperbodyAim
- Fix broken links to download the vCrossPlatform & MobileControls prefabs
- Fix Headtrack not ignoring the tags in the animator
- Fix all Mobile demo scenes, broken UI buttons, Mobile Inventories and link to download vCrossPlatform updated
- Fix Ladder Alignment
- AnimatorControllers Updated with minor changes to work with the new updates of the GenericAction and Inventory Equip/Unequip
MeleeCombat v2.4.1 New Features & Hotfix - 06/05/2019
- Add new GenericAction Examples of use (check BasicDemoScene)
- Add New inputs to trigger GenericActions directly from the Trigger (HoldTimer, DoubleButton, ButtonDown, Auto)
- Add option to set a ActionState in the Animator to handle special conditions when playing a CustomAnimation of the GenericAction (check GenericAction ButtonTimer Example)
- Add more Events and Options in the TriggerGenericAction
- Add Separated Equip and Unequip custom animations to play in the ItemListData (EquipAnim can also be triggered when using an Consumable Item)
- Add Separated Equip and Unequip delay time for items in the ItemListData
- Add option display Inventory UI Buttons for items to be Used, Droped, Destroyed and DestroyAfterUse for each item in the ItemListData
- Add option to trigger an animation when using a consumable item on the ItemListData
- Add generic method to open/close Inventory
- Add vUseItemEventTrigger to use a item from the Inventory UI and trigger an event
- Add Event OnCrouch/OnStandUp for the character
- Add Event CheckHealthEvents for the character to trigger a Event when it takes damage lower/higher/equals than value
- Add exposed CurrentHealth and option to Fill up with MaxHealth value on Start or not (to start with lower health)
- Add Volume, SpawnStepMark, SpawnParticles methods on the Footstep to be used with Events (for example, lower the footstep volume when crouched)
- Improved Rotation method of the GenericAction when using the option "Use Trigger Rotation"
- Improvements on the HealthController
- Improvements in the Headtrack System
- Fix LockInventoryInput method to avoid openning while is attacking, reloading or changing weapon
- Fix WeaponHolderManager timming issues with equipDelay from ItemManager and add debugMode
- Fix LockOn sprite not disabling after reset the scene
- Fix broken links to download the vCrossPlatform & MobileControls prefabs
- Fix Headtrack not ignoring the tags in the animator
- Fix all Mobile demo scenes, broken UI buttons, Mobile Inventories and link to download vCrossPlatform updated
- Fix Ladder Alignment
- AnimatorControllers Updated with minor changes to work with the new updates of the GenericAction and Inventory Equip/Unequip
- Add new GenericAction Examples of use (check BasicDemoScene)
- Add New inputs to trigger GenericActions directly from the Trigger (HoldTimer, DoubleButton, ButtonDown, Auto)
- Add option to set a ActionState in the Animator to handle special conditions when playing a CustomAnimation of the GenericAction (check GenericAction ButtonTimer Example)
- Add more Events and Options in the TriggerGenericAction
- Add Separated Equip and Unequip custom animations to play in the ItemListData (EquipAnim can also be triggered when using an Consumable Item)
- Add Separated Equip and Unequip delay time for items in the ItemListData
- Add option display Inventory UI Buttons for items to be Used, Droped, Destroyed and DestroyAfterUse for each item in the ItemListData
- Add option to trigger an animation when using a consumable item on the ItemListData
- Add generic method to open/close Inventory
- Add vUseItemEventTrigger to use a item from the Inventory UI and trigger an event
- Add Event OnCrouch/OnStandUp for the character
- Add Event CheckHealthEvents for the character to trigger a Event when it takes damage lower/higher/equals than value
- Add exposed CurrentHealth and option to Fill up with MaxHealth value on Start or not (to start with lower health)
- Add Volume, SpawnStepMark, SpawnParticles methods on the Footstep to be used with Events (for example, lower the footstep volume when crouched)
- Improved Rotation method of the GenericAction when using the option "Use Trigger Rotation"
- Improvements on the HealthController
- Improvements in the Headtrack System
- Fix LockInventoryInput method to avoid openning while is attacking, reloading or changing weapon
- Fix WeaponHolderManager timming issues with equipDelay from ItemManager and add debugMode
- Fix LockOn sprite not disabling after reset the scene
- Fix broken links to download the vCrossPlatform & MobileControls prefabs
- Fix Headtrack not ignoring the tags in the animator
- Fix all Mobile demo scenes, broken UI buttons, Mobile Inventories and link to download vCrossPlatform updated
- Fix Ladder Alignment
- AnimatorControllers Updated with minor changes to work with the new updates of the GenericAction and Inventory Equip/Unequip
Basic Locomotion v2.4.1 New Features & Hotfix - 06/05/2019
- Add new GenericAction Examples of use (check BasicDemoScene)
- Add New inputs to trigger GenericActions directly from the Trigger (HoldTimer, DoubleButton, ButtonDown, Auto)
- Add option to set a ActionState in the Animator to handle special conditions when playing a CustomAnimation of the GenericAction (check GenericAction ButtonTimer Example)
- Add more Events and Options in the TriggerGenericAction
- Add Event OnCrouch/OnStandUp for the character
- Add Event CheckHealthEvents for the character to trigger a Event when it takes damage lower/higher/equals than value
- Add exposed CurrentHealth and option to Fill up with MaxHealth value on Start or not (to start with lower health)
- Add Volume, SpawnStepMark, SpawnParticles methods on the Footstep to be used with Events (for example, lower the footstep volume when crouched)
- Improved Rotation method of the GenericAction when using the option "Use Trigger Rotation"
- Improvements on the HealthController
- Improvements in the Headtrack System
- Fix broken links to download the vCrossPlatform & MobileControls prefabs
- Fix Headtrack not ignoring the tags in the animator
- Fix all Mobile demo scenes, broken UI buttons, Mobile Inventories and link to download vCrossPlatform updated
- Fix Ladder Alignment
- AnimatorControllers Updated with minor changes to work with the new updates of the GenericAction and Inventory Equip/Unequip
- Add new GenericAction Examples of use (check BasicDemoScene)
- Add New inputs to trigger GenericActions directly from the Trigger (HoldTimer, DoubleButton, ButtonDown, Auto)
- Add option to set a ActionState in the Animator to handle special conditions when playing a CustomAnimation of the GenericAction (check GenericAction ButtonTimer Example)
- Add more Events and Options in the TriggerGenericAction
- Add Event OnCrouch/OnStandUp for the character
- Add Event CheckHealthEvents for the character to trigger a Event when it takes damage lower/higher/equals than value
- Add exposed CurrentHealth and option to Fill up with MaxHealth value on Start or not (to start with lower health)
- Add Volume, SpawnStepMark, SpawnParticles methods on the Footstep to be used with Events (for example, lower the footstep volume when crouched)
- Improved Rotation method of the GenericAction when using the option "Use Trigger Rotation"
- Improvements on the HealthController
- Improvements in the Headtrack System
- Fix broken links to download the vCrossPlatform & MobileControls prefabs
- Fix Headtrack not ignoring the tags in the animator
- Fix all Mobile demo scenes, broken UI buttons, Mobile Inventories and link to download vCrossPlatform updated
- Fix Ladder Alignment
- AnimatorControllers Updated with minor changes to work with the new updates of the GenericAction and Inventory Equip/Unequip