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Post by sinterry on Aug 6, 2017 17:09:59 GMT
Color Man - Mobile + GPS-based + RPG - (https://www.youtube.com/watch?v=aVsoPhkVwac)
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Post by Strider on Aug 9, 2017 5:45:28 GMT
Here are some new screenshots from the second boss:
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Post by hamzah on Aug 9, 2017 15:13:39 GMT
Here are some new screenshots from the second boss: This is BEAUTIFUL!! can u show some gameplay as well ??
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Post by spf on Aug 9, 2017 18:15:03 GMT
I had a dream to make a game. But I'm not a programmer. But your asset made my dream a reality. Now I try to make the system of loading and saving. In general, your asset is my best purchase in 2017. Thank you for your work. сайты с картинками
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Post by Strider on Aug 9, 2017 18:28:14 GMT
Here are some new screenshots from the second boss: This is BEAUTIFUL!! can u show some gameplay as well ?? Sure! i had a video of the whole project so far, recorded with the windows game recorder... but the file corrupted, so i'll tape it again and upload it! Thanks for the comments!
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Post by Strider on Aug 9, 2017 18:28:59 GMT
Hello! My name is Sergey. I'm from Russia. I had a dream to make a game. But I'm not a programmer. But your asset made my dream a reality. Now I try to make the system of loading and saving. In general, your asset is my best purchase in 2017. Thank you for your work. P.S. I hope that soon to appear shooting Ai enemy сайты с картинкамиThose are some high quality models...
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Post by dendiee on Aug 9, 2017 19:46:19 GMT
Hello! My name is Sergey. I'm from Russia. I had a dream to make a game. But I'm not a programmer. But your asset made my dream a reality. Now I try to make the system of loading and saving. In general, your asset is my best purchase in 2017. Thank you for your work. P.S. I hope that soon to appear shooting Ai enemy сайты с картинкамиlooking great! as for the save load system maybe i can help. i have a sustem saving location ,current scene , inventory ,and all other important things already , so a cross scene save function. i use this in my open world rpg , ill try to show some og it asap ;).
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Post by spf on Aug 10, 2017 15:05:15 GMT
Hello! My name is Sergey. I'm from Russia. I had a dream to make a game. But I'm not a programmer. But your asset made my dream a reality. Now I try to make the system of loading and saving. In general, your asset is my best purchase in 2017. Thank you for your work. P.S. I hope that soon to appear shooting Ai enemy сайты с картинкамиlooking great! as for the save load system maybe i can help. i have a sustem saving location ,current scene , inventory ,and all other important things already , so a cross scene save function. i use this in my open world rpg , ill try to show some og it asap ;). Hello! Thanks for the nice tip! If you help with the system of saving and loading, I would be recognized.
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MSEurope
New vMember
Curse of Selaria is underway
Posts: 20
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Post by MSEurope on Aug 21, 2017 18:28:28 GMT
Here are some very Early shots of my Game Curse of Selaria, they are not the best shots but its time i started sharing some of the stuff.
I hope this isnt too much I will be posting more as i develop aswell as some footage when I have some new Mechanics using the InVector basecode as a framework for everything else from her on out here are the packages i have used InVector 3rd person Melee with swimming Calm Water asset for the water effects. Morph 3D Male female base and a slew of clothing and hair props Lightingbox for the better lighting Many assets purchased from unity asset store too many to list. I will be modifying much of this and eventually replacing many of the Models and assets as i develop this game further. The Character creation system was completely coded by myself from the ground up mostly, this system is now largely complete and I will be probably compiling it as an asset for the asset store in due course.
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Post by hamzah on Aug 22, 2017 4:04:01 GMT
I will be probably compiling it as an asset for the asset store in due course. All the best man, this looks really promising
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Post by tharindu on Aug 22, 2017 5:50:42 GMT
Here are some very Early shots of my Game Curse of Selaria, they are not the best shots but its time i started sharing some of the stuff.
I hope this isnt too much I will be posting more as i develop aswell as some footage when I have some new Mechanics using the InVector basecode as a framework for everything else from her on out here are the packages i have used InVector 3rd person Melee with swimming Calm Water asset for the water effects. Morph 3D Male female base and a slew of clothing and hair props Lightingbox for the better lighting Many assets purchased from unity asset store too many to list. I will be modifying much of this and eventually replacing many of the Models and assets as i develop this game further. The Character creation system was completely coded by myself from the ground up mostly, this system is now largely complete and I will be probably compiling it as an asset for the asset store in due course. May I ask how you got the grass to look that dense ? Are you using something like uNature or is the grass shader different to the standard unity billboards ?
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MSEurope
New vMember
Curse of Selaria is underway
Posts: 20
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Post by MSEurope on Aug 22, 2017 8:43:18 GMT
I think its less to do with density and more to do with the actual size and volume of blades per billboard. its pretty much the standard brush at max density and more subtle colour changes in the billboards to give a better illusion of density, plus I add flowers and ferns just to fill it in some bald spots in the end I get what seems like a lush verdant environment which is what Selaria's environment is meant to be. The PP effects and lighting box also make quite the difference I have learned not to underestimate post processing and lighting. hope this helps :-)
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Post by tharindu on Aug 22, 2017 12:41:13 GMT
I think its less to do with density and more to do with the actual size and volume of blades per billboard. its pretty much the standard brush at max density and more subtle colour changes in the billboards to give a better illusion of density, plus I add flowers and ferns just to fill it in some bald spots in the end I get what seems like a lush verdant environment which is what Selaria's environment is meant to be. The PP effects and lighting box also make quite the difference I have learned not to underestimate post processing and lighting. hope this helps :-) Nice work! and thanks for the suggestions! I too am trying to get a lush environment with high density of grass. Should take a trick or two out of your book. I go with the Unity Post Processing Stack to do my post processing which is pretty much what lighting box also does. Provide you with different post processing profiles for the same stack . I hear it's got quite good templates for different scenario and for the price it seems to be quite a steal.
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MSEurope
New vMember
Curse of Selaria is underway
Posts: 20
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Post by MSEurope on Aug 22, 2017 14:45:28 GMT
Thank you for your comment, I'm just one man trying to develop this game just like many on this forum, this package makes it so much easier for us solo devs. It means a lot to get good feedback and I'm glad I can help in whatever capacity.
Yes I would definitely recommend you get lighting box it is certainly worth the price for what its capable of doing, also a good package on the asset store is the NGSS next gen shadow shader. Makes soft shadows look so much nicer, takes a bit of work to get it working but looks beautiful.
Been following your work on here too tharindu looking forward to seeing more from you.
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MSEurope
New vMember
Curse of Selaria is underway
Posts: 20
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Post by MSEurope on Aug 22, 2017 22:41:22 GMT
Thank you for your comment, I'm just one man trying to develop this game just like many on this forum, this package makes it so much easier for us solo devs. It means a lot to get good feedback and I'm glad I can help in whatever capacity. Yes I would definitely recommend you get lighting box it is certainly worth the price for what its capable of doing, also a good package on the asset store is the NGSS next gen shadow shader. Makes soft shadows look so much nicer, takes a bit of work to get it working but looks beautiful. Been following your work on here too tharindu looking forward to seeing more from you. see what i mean
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