Hi I am pretty new to Unity and mostly finding my way around as I go along. There is no title and so far no plot, but I'll work on that side as it develops. I like to create the environment and gameplay then weave the storyline into it. It makes sense to find out what you can manage to do rather than writing it then finding it needs a lot of work you didn't think of at this stage. Invector is one of those things that takes the weight off, I am no coder and if I wanted to learn from scratch would take up a lot of my time, so thanks for the hard work and making it available.
I just want to create something, enjoy doing it and learn something in the process.You will see a lot of changes in scenes, props and characters as it progresses, I also tend to use some placeholders for screenshots and lighting tests.
how do you do the advanced climbing with the wall rolfy ? is it multiplayer? is the horse from horse animset pro? Great pics by the way!!!! :D
The wall climbing was real easy, I simply swapped out the ladder climb for a wall climb animation and then positioned the Invector triggers, found you can climb as high as you place the end climb collision target so you can fit it all perfectly to any wall.
Single player with combat and puzzles.
The horse is from Animset pro as you guessed, it opens up a lot of gameplay options. The only problem I have had with it is getting the Invector footstep working with it placing hoofprints, every attempt seemed to result in Unity crashing on me. I put it aside for now till I can take another look.
If you drag a copy of the Invector prefab ladder into Unity and look at it you will see the entry/exit collision boxes and target sphere which you can position where you like, delete the ladder mesh and replace it with your own wall. To replace the animation I followed a video tutorial which is around here somewhere, you can swap it out in the Unity animator window. I haven't created any puzzles yet and still looking at whether to go with Playmaker or not, a lot depends on compatibility with plug ins and tools I have already purchased, so not rushing that side yet:)
that looks fantastic rolfy, would love to see it in motion! I think you answered this in another thread but is that post pro with the unity standard cinematic effects?
Thanks. I use HX Volumetric lighting and Standard Unity post effects, eye adaption,tonemapping and color grading. I do tend to create video as I go along as well, the player character and scenery has been changed up a lot since I did the one below. The climb exit is too high and the descent gradually goes into the wall but I have since fixed it up properly