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Post by rolfy on Nov 14, 2019 20:32:38 GMT
Took a little time out to try something I been wanting to do for some time now since I created a few panoramic sky textures.
Animated Sky Sphere. The Sky Sphere is two spheres with transparent layers one static and one animated using a uv scroll script on main material. The moons are built into sphere geometry and use a standard shader so they react to lighting same as other geometry in the scene, they are part of the sky sphere all the same so they maintain camera distance. In total there are three materials in the Sky Sphere. Used Ambient skies for background and post processing, so it is a Sky Sphere within a panoramic Skybox.... Its real easy to swap out the panoramic sky textures to make different skies in both Ambient Skies and the sphere, I reckon these would be good for sci-fi/fantasy style games.
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Post by gubwe on Nov 14, 2019 22:08:45 GMT
Damn you're good, i'm so jealous now
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ThePace
Junior vMember
Unity Noob
Posts: 45
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Post by ThePace on Dec 3, 2019 16:54:07 GMT
That looks incredible, super slick mate
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Post by rolfy on Dec 17, 2019 8:45:37 GMT
Rebuilding the city,it was old and early in development. So doing it over.
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Post by septimustitus on Dec 17, 2019 21:07:48 GMT
Rebuilding the city,it was old and early in development. So doing it over. Wow! have you switched to hdrp ?
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Post by rolfy on Dec 17, 2019 21:45:46 GMT
Rebuilding the city,it was old and early in development. So doing it over. Wow! have you switched to hdrp ? 2018.4 and pretty much standard. I might update when the URP is more stable but for now happy enough with graphic quality.
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Post by rolfy on Dec 29, 2019 0:31:28 GMT
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Post by rolfy on Jan 1, 2020 23:20:23 GMT
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Post by rolfy on Jan 8, 2020 5:20:24 GMT
Re-integrating Player/Environment interaction. Still needs a lot of polish but good for now, will come back to this stuff later.
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Post by rolfy on Feb 10, 2020 19:39:04 GMT
I was considering throwing out the old city level and starting from scratch but now reckon I can take some of it out and replace some areas while re-texturing and re-lighting what remains. Would be a shame to waste it really since I got a fair bit of gameplay built into it already.
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Post by uberwiggett on Feb 16, 2020 4:25:18 GMT
love the new skybox and the city does look pretty great. I wouldn't change it. Though there is something about the proportions of your character that weird me out
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Post by rolfy on Feb 17, 2020 4:40:15 GMT
Yeah, I just want a different kind of hero, he is kinda gimpy and his legs are disproportionately skinny It's my feeble attempt at doing my own thing..lol. Although I love to detail I'm not looking for realism just something that says I put a little thought and effort into it using whats to hand, so it helps to have a main character that isn't the usual buff type. Thanks for the comment, I do appreciate feedback and opinions and even the character may still change, he just fits my vision for now.
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Post by Invector on Feb 17, 2020 15:30:16 GMT
You could try using different locomotion animations, I'm pretty sure that those are Kubolds and they fit better on big and strong characters Maybe try some animations from mixamo to see how it looks
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Post by rolfy on Apr 16, 2020 22:36:18 GMT
Testing enemy climb/kill, Traps and Ambient Sounds. Will create a kneel/plunge sword animation for the kill and enemy flailing when jumped on, but seems to work as a proof of concept so far. Also need to add some sounds for enemy character. Easy enough to sneak up behind 'em for now but will reset the detection and attack properties for the final game, you can only climb them from behind so have to maneuver the player into position to do this.
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Post by rolfy on May 16, 2020 19:55:21 GMT
The Big Guy got bigger so it's more of a climb.Still got a bit to do yet with dust,footsteps IK etc. Hoping to trigger a grab player and slam to the ground if you get caught while climbing.
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