Took a little time out to try something I been wanting to do for some time now since I created a few panoramic sky textures.
Animated Sky Sphere. The Sky Sphere is two spheres with transparent layers one static and one animated using a uv scroll script on main material. The moons are built into sphere geometry and use a standard shader so they react to lighting same as other geometry in the scene, they are part of the sky sphere all the same so they maintain camera distance.
In total there are three materials in the Sky Sphere. Used Ambient skies for background and post processing, so it is a Sky Sphere within a panoramic Skybox.... Its real easy to swap out the panoramic sky textures to make different skies in both Ambient Skies and the sphere, I reckon these would be good for sci-fi/fantasy style games.
I was considering throwing out the old city level and starting from scratch but now reckon I can take some of it out and replace some areas while re-texturing and re-lighting what remains. Would be a shame to waste it really since I got a fair bit of gameplay built into it already.
Yeah, I just want a different kind of hero, he is kinda gimpy and his legs are disproportionately skinny
It's my feeble attempt at doing my own thing..lol. Although I love to detail I'm not looking for realism just something that says I put a little thought and effort into it using whats to hand, so it helps to have a main character that isn't the usual buff type. Thanks for the comment, I do appreciate feedback and opinions and even the character may still change, he just fits my vision for now.
Testing enemy climb/kill, Traps and Ambient Sounds. Will create a kneel/plunge sword animation for the kill and enemy flailing when jumped on, but seems to work as a proof of concept so far. Also need to add some sounds for enemy character. Easy enough to sneak up behind 'em for now but will reset the detection and attack properties for the final game, you can only climb them from behind so have to maneuver the player into position to do this.