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Post by granada on May 1, 2017 9:22:31 GMT
Looking very nice,great work Rolfy.
Dave
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Post by rolfy on May 4, 2017 22:26:21 GMT
A quick demo of level design progress. Still a lot to do to detail and open up areas. Also I intend to create some interiors and can build vertically as well as horizontally to keep it all interesting to the player. I love flying characters and this Harpy was a bit of work to set up with the system but works really well in the end. The horse links in the legs made it difficult to convert the rig to humanoid and I had to alter some of the animations to fit but it got there eventually. I feel I have got a bit closer to the atmosphere and feel of the design I want and it is starting to look like a proper game now. I upgraded to the shooter template but haven't had a chance to look at it yet, hoping I can give this player character a blunderbuss or pistol to use left handed ( I don't have a use for a shield for now) as well as retain the melee template which would be cool. I will continue detailing and perhaps work some on the HUD and inventory graphics as I go along for now....a little bit at a time
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Post by Legion on May 5, 2017 19:51:26 GMT
Your levels are awesome, and we like your blood-hit effect. Here an attempt to recreate it based on the one included in the asset. drive.google.com/open?id=0B7pvaRvmKimxbFY3WTg3cU1pSmsFeel free to use it, everybody. Video: Sorry for the quality, Action! records this way when it wants.
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Post by rolfy on May 5, 2017 21:42:14 GMT
Thanks Legion, the blood effects are from the asset store, it may not be apparent if watching the vid in small screen but the blood has collision with the floor, it will hit on vertical surfaces using their own layer if you wanted to set it up that way and change up the decal orientation I will look into that. It's one of those things folks tend to notice right away if it isn't present. Good of you to rustle up a bigger hit splash for users. Thanks again. www.assetstore.unity3d.com/en/#!/content/45028
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Post by granada on Jun 1, 2017 11:19:19 GMT
Great work as allways,nice to see your still progressing well with this project 😀
Dave
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Post by rolfy on Jul 21, 2017 2:17:57 GMT
Been a few since I posted any updates, been busy with detailing and optimising the City Hub and did a lot of smaller things on the side. Before I went any further I felt it would be a good time to look into scene loading as this would dictate the entire structure of any build, happy enough with fps and loading times and reckon I won't be needing to use a streaming option for this game at least.
Next up is save and load permanence across scenes since I wont be wanting the player to return to respawning entities which should be gone if killed or picked up.
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Post by uberwiggett on Jul 21, 2017 2:32:50 GMT
full screen UIs?! takes me back to legacy of kain days, in a good way
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Post by rolfy on Jul 21, 2017 2:45:24 GMT
full screen UIs?! takes me back to legacy of kain days, in a good way Yep...I might change it all up down the line but it's a learning curve and I don't have anything set in concrete just yet. Mostly I just want to test things out and full screen background is a part of that for now.
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Post by jrackley on Jul 21, 2017 2:47:32 GMT
full screen UIs?! takes me back to legacy of kain days, in a good way "Fear the tube!" Loved that game. And looking really good rolfy, keep up the good work man!
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Post by uberwiggett on Jul 21, 2017 4:07:14 GMT
full screen UIs?! takes me back to legacy of kain days, in a good way Yep...I might change it all up down the line but it's a learning curve and I don't have anything set in concrete just yet. Mostly I just want to test things out and full screen background is a part of that for now. I actually really like it! Most games have reworked the in game UI in various ways like the transparent wheel etc, I do like the full screen UI that links all your inventory and quest stuff together, takes you away from the action so you can think more and keeps your play screen clear. It can come off as bad with certain designs but i really liked the artwork and the animated statues in legacy of kain, and your UI although the graphics look a bit lower res than most of today's games it's quite a nice design and really takes me back.
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Post by rolfy on Jul 21, 2017 5:06:48 GMT
Thanks guys, I appreciate the comments, regarding the low res are you viewing HD on youtube settings ? If you mean the alpha overlays in actual images then that's fine I never intended for the loading screens to detract from the game res itself and sit in the background, they are also pretty much hashed out as place holders for testing and I could take my time to create better ones in future if needed. I like that you appreciate the full screen backgrounds I kinda like that myself, of course you won't please everyone with that but for now it's just a personal preference. For me it's all about getting a handle on Unity and Invector's controllers, the loading of scenes is currently triggered using the melee controllers own on board portal loading and jumps to Loading Screen with the player target spawn point working across these two different scenes which kind of surprised me (in a good way) as it means I can put random info into the continue screens, giving the player time to read or skip before jumping
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Post by uberwiggett on Jul 21, 2017 10:57:52 GMT
Yeah i meant the screen is 1080 but the graphics look like something lower stretched out to match the game window. It doesn't look bad at all, just not super detailed and reminds me of the older UIs. It's in contrast to the detailed and hq texutring of the game world. I like it
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Post by rolfy on Jul 21, 2017 11:27:53 GMT
Yeah i meant the screen is 1080 but the graphics look like something lower stretched out to match the game window. It doesn't look bad at all, just not super detailed and reminds me of the older UIs. It's in contrast to the detailed and hq texutring of the game world. I like it Your spot on with the stretching, I am so used to keeping my textures small as I can get away with and keeping detail. I reckon I could make the screen to actual res rather than stretching a 1024 to fit. After all the loading screen is all graphics and nothing else so could probably make image large as you like and will still load pretty quickly.
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Post by tharindu on Jul 21, 2017 13:24:45 GMT
Wow you've done a great deal! Well done! Are you still on 2.2c or did you upgrade the climbing code ?
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Post by Deleted on Jul 21, 2017 13:28:15 GMT
thats amazing rolfy!!! Kepp up the good work!!! :D
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