FSM AI v1.0.1 NEW IK ADJUST FEATURE - HOTFIXS 14/08/2019
- Add IKAdjust new feature to dynamically improve/create new poses for each weapon on 4 different states (standing, standingCrouch, aiming, aimingCrouch) - Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation) - Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks - Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack - Fix damage field not being display in the vObjectDamage inspector - Fix AI Headtrack issues - Fix ShooterWeapon DamageByDistance not working - Fix FSM Window Editor not drawing the decisions on 2019.x - Improved MessageSender can now send messages to parent