Post by Invector on Aug 13, 2019 14:23:33 GMT
Shooter v1.3.2 New Features & Hotfix - 13/08/2019
- Add IKAdjust new feature to dynamically improve/create new poses for each weapon on 4 different states (standing, standingCrouch, aiming, aimingCrouch)
- Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation)
- Add FreeMovement and FreeRotation separated methods, also a new LockMovement and LockRotation tag to be used in the AnimatorTags
- Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks
- Removed 'actions' bool from the ThirdPersonMotor, use customAction instead
- Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack
- Add Animator Controller 'Invector@MeleeCombat_Upperbody' with an example of Attack and Move at the same time, also a transition from a combo that starts on Upperbody and goes to FullBody
- Add CheckItemIsEquipped to InventoryExamples, you can now trigger events if a item is equipped or uniquipped (check shooterMelee demo scene)
- Add example script to verify if the health item can be used only if currentHealth < maxHealth (check shooterMelee demo scene)
- Add ThrowManager is now a prefab to drag and drop inside the ShooterController (easier to setup - check shooterMelee demo scene)
- Fix OnCrouch event being called when Rolling
- Fix Ladder not reseting the speed after exiting
- Fix damage field not being display in the vObjectDamage inspector
- Fix NaN NaN NaN error with the SimpleMelee AI (also add Wander behavior)
- Fix ShooterWeapon DamageByDistance not working
- Improved MessageSender can now send messages to parent
- Improved StepOffset
- Improved Character Creation window now is already assign with default prefabs for each template
- Improvements in transition between locomotion speeds, use the Acceleration variable in the Locomotion tab > Free/Strafe Speed
- Several improvements in the GenericAction in preparation for the newest Add-on vBuilder
- Add IKAdjust new feature to dynamically improve/create new poses for each weapon on 4 different states (standing, standingCrouch, aiming, aimingCrouch)
- Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation)
- Add FreeMovement and FreeRotation separated methods, also a new LockMovement and LockRotation tag to be used in the AnimatorTags
- Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks
- Removed 'actions' bool from the ThirdPersonMotor, use customAction instead
- Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack
- Add Animator Controller 'Invector@MeleeCombat_Upperbody' with an example of Attack and Move at the same time, also a transition from a combo that starts on Upperbody and goes to FullBody
- Add CheckItemIsEquipped to InventoryExamples, you can now trigger events if a item is equipped or uniquipped (check shooterMelee demo scene)
- Add example script to verify if the health item can be used only if currentHealth < maxHealth (check shooterMelee demo scene)
- Add ThrowManager is now a prefab to drag and drop inside the ShooterController (easier to setup - check shooterMelee demo scene)
- Fix OnCrouch event being called when Rolling
- Fix Ladder not reseting the speed after exiting
- Fix damage field not being display in the vObjectDamage inspector
- Fix NaN NaN NaN error with the SimpleMelee AI (also add Wander behavior)
- Fix ShooterWeapon DamageByDistance not working
- Improved MessageSender can now send messages to parent
- Improved StepOffset
- Improved Character Creation window now is already assign with default prefabs for each template
- Improvements in transition between locomotion speeds, use the Acceleration variable in the Locomotion tab > Free/Strafe Speed
- Several improvements in the GenericAction in preparation for the newest Add-on vBuilder
MeleeCombat v2.4.2 New Features & Hotfix - 13/08/2019
- Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation)
- Add FreeMovement and FreeRotation separated methods, also a new LockMovement and LockRotation tag to be used in the AnimatorTags
- Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks
- Removed 'actions' bool from the ThirdPersonMotor, use customAction instead
- Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack
- Add Animator Controller 'Invector@MeleeCombat_Upperbody' with an example of Attack and Move at the same time, also a transition from a combo that starts on Upperbody and goes to FullBody
- Add CheckItemIsEquipped to InventoryExamples, you can now trigger events if a item is equipped or uniquipped (check shooterMelee demo scene)
- Add example script to verify if the health item can be used only if currentHealth < maxHealth (check shooterMelee demo scene)
- Fix OnCrouch event being called when Rolling
- Fix Ladder not reseting the speed after exiting
- Fix damage field not being display in the vObjectDamage inspector
- Fix NaN NaN NaN error with the SimpleMelee AI (also add Wander behavior)
- Improved MessageSender can now send messages to parent
- Improved StepOffset
- Improved Character Creation window now is already assign with default prefabs for each template
- Improvements in transition between locomotion speeds, use the Acceleration variable in the Locomotion tab > Free/Strafe Speed
- Several improvements in the GenericAction in preparation for the newest Add-on vBuilder
- Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation)
- Add FreeMovement and FreeRotation separated methods, also a new LockMovement and LockRotation tag to be used in the AnimatorTags
- Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks
- Removed 'actions' bool from the ThirdPersonMotor, use customAction instead
- Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack
- Add Animator Controller 'Invector@MeleeCombat_Upperbody' with an example of Attack and Move at the same time, also a transition from a combo that starts on Upperbody and goes to FullBody
- Add CheckItemIsEquipped to InventoryExamples, you can now trigger events if a item is equipped or uniquipped (check shooterMelee demo scene)
- Add example script to verify if the health item can be used only if currentHealth < maxHealth (check shooterMelee demo scene)
- Fix OnCrouch event being called when Rolling
- Fix Ladder not reseting the speed after exiting
- Fix damage field not being display in the vObjectDamage inspector
- Fix NaN NaN NaN error with the SimpleMelee AI (also add Wander behavior)
- Improved MessageSender can now send messages to parent
- Improved StepOffset
- Improved Character Creation window now is already assign with default prefabs for each template
- Improvements in transition between locomotion speeds, use the Acceleration variable in the Locomotion tab > Free/Strafe Speed
- Several improvements in the GenericAction in preparation for the newest Add-on vBuilder
Basic Locomotion v2.4.2 New Features & Hotfix - 13/08/2019
- Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation)
- Add FreeMovement and FreeRotation separated methods, also a new LockMovement and LockRotation tag to be used in the AnimatorTags
- Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks
- Removed 'actions' bool from the ThirdPersonMotor, use customAction instead
- Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack
- Fix OnCrouch event being called when Rolling
- Fix Ladder not reseting the speed after exiting
- Fix damage field not being display in the vObjectDamage inspector
- Improved MessageSender can now send messages to parent
- Improved StepOffset
- Improved Character Creation window now is already assign with default prefabs for each template
- Improvements in transition between locomotion speeds, use the Acceleration variable in the Locomotion tab > Free/Strafe Speed
- Several improvements in the GenericAction in preparation for the newest Add-on vBuilder
- Add BodySnap Attachments new feature to make it easier to transfer attachments from one character to another (check shooterMelee demo scene & documentation)
- Add FreeMovement and FreeRotation separated methods, also a new LockMovement and LockRotation tag to be used in the AnimatorTags
- Removed 'AllowMovementAt' from MeleeAttackControl, you can now use the tags LockMovement and LockRotation on specific attacks
- Removed 'actions' bool from the ThirdPersonMotor, use customAction instead
- Add AnimatorTagAdvanced, you can now check a tag using the normalized time of an animation, ex: from 0.2 to 0.7 you can use the tag 'LockRotation' on an attack
- Fix OnCrouch event being called when Rolling
- Fix Ladder not reseting the speed after exiting
- Fix damage field not being display in the vObjectDamage inspector
- Improved MessageSender can now send messages to parent
- Improved StepOffset
- Improved Character Creation window now is already assign with default prefabs for each template
- Improvements in transition between locomotion speeds, use the Acceleration variable in the Locomotion tab > Free/Strafe Speed
- Several improvements in the GenericAction in preparation for the newest Add-on vBuilder