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Post by Invector on Aug 19, 2019 18:05:39 GMT
Yes this would be the standard approach, cut each attack of the animation to be able to manage each attack with precision
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Post by gubwe on Aug 22, 2019 14:42:48 GMT
Damn you're good
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Post by Invector on Aug 22, 2019 14:44:27 GMT
That's pretty cool, I will definitely be following your posts
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Post by hobbycoder on Aug 22, 2019 14:47:56 GMT
Thanks to Invector Shooter Template..=)=)
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Post by deirre on Aug 30, 2019 7:14:56 GMT
Keep up the good work
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Post by Invector on Dec 11, 2019 18:55:06 GMT
You're doing Great progress on this project! Keep up the good work ;)
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Post by Invector on Jan 28, 2020 16:46:05 GMT
Very nice, is this a customized version of our Inventory or an entirely new inventory system? It's hard to tell (which means you did a great job by customizing it)
Btw, we're working on a new Inventory layout for the next update, hopefully it will be easier to customize it now
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Post by hobbycoder on Jan 28, 2020 23:32:00 GMT
I'm excited to try the new Inventory update..
It's a new inventory(in terms of UI functionality), I designed the layout, but this won't work without vItemManager..the Invector UI Canvas is still in the hierarchy, but it isn't used..For creating weapons/consumables,i'm still using the invector standard way of creating and adding it to itemlist..as for clothing, I used scriptable object with clothing item type..
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Post by Invector on Feb 5, 2020 23:36:10 GMT
It's so cool to follow your updates which btw, you're having amazing progress.
ps* if you use the bool 'lockCamera' from the tpCamera it will lock behind the player ;)
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Post by hobbycoder on Feb 6, 2020 0:17:36 GMT
Hi Invector..Thanks.=), will look for that method tonight..
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Post by Chronicman on Mar 21, 2020 6:06:46 GMT
awesome job man, keep up the good work!
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Post by komposite on Apr 20, 2020 10:01:52 GMT
How many are you Hobbycoder for making all this ?
TBH, regarding the last pictures you've uploaded, the chara is a bit out of place compared to the environment. Or the other way around. Don't know.
Nice work overall !
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Post by komposite on Apr 20, 2020 13:27:23 GMT
Top notch work over there.
I see that you're using Frank Warrior animset. Good choice ;)
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MOz
New vMember
Posts: 7
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Post by MOz on May 21, 2020 23:41:21 GMT
yo bro nice job keep up the good work, how you did this inventory and how you show your character? and another Q bro sorry to much Q to ask, in one of your videos your character aim at the enemy and you can move freely and hit the enemy how you did that i try to do it with auto vlock but my character move in a funny way
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MOz
New vMember
Posts: 7
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Post by MOz on May 23, 2020 17:06:48 GMT
oooh thanks bro for replying , i didn't update invector yet my project is to big and a add so much stuff and miss with it pretty will so i get my desired setting code, and am afraid if i update it i will break it and i can"t rework this project i spend more than 6 month in it.
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