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Post by manwitch on Jul 22, 2020 15:03:47 GMT
I have a fresh install using unity 2018.4.24f1, shooter controller 2.5.3, builder 1.2a. Getting the following compile error: Assets\Invector-3rdPersonController\Add-ons\Builder\Scripts\vBuildManager.cs(106,47): error CS1061: 'vItemManager' does not contain a definition for 'ItemIsEquiped' and no accessible extension method 'ItemIsEquiped' accepting a first argument of type 'vItemManager' could be found (are you missing a using directive or an assembly reference?) Same6 I've never had this error until today. 2019.4.4f1LTS I should add I imported this into a project that already had assets in it. I wouldn't think that would make this happen though. Any update on this? I would rather not comment the line out if I don't have to.
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Post by manwitch on Jul 22, 2020 15:15:11 GMT
Update! LOL I added another "p" to 'ItemIsEquiped' so it looks like this 'ItemIsEquipped' and it seems to have worked.
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Post by deirre on Jul 24, 2020 2:45:08 GMT
Update! LOL I added another "p" to 'ItemIsEquiped' so it looks like this 'ItemIsEquipped' and it seems to have worked. You and your eagle eyes....thanks
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Post by Invector on Aug 7, 2020 18:35:56 GMT
v1.3 - Improved ground detection for uneven terrain - Add option to not align on the surface - Add option for simple alignment - Add option to CanCreate - ItemListData DestroyItemAfterCreate option now works with Builder Items (making it unlimited use)
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Post by diogof on Nov 9, 2020 15:46:19 GMT
Hello good afternoon. We are working on our top down project and we want to add the Add-on Builder to it, but when we implement it, the objects cannot be built. They are always in a state of invalid construction.
Thank you all.
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Post by spyderworxs on Dec 15, 2020 18:58:41 GMT
Hello good afternoon. We are working on our top down project and we want to add the Add-on Builder to it, but when we implement it, the objects cannot be built. They are always in a state of invalid construction. Thank you all I am interested in the answer to this as well please.
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azul
Junior vMember
Posts: 38
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Post by azul on Jan 12, 2021 19:01:17 GMT
Hello good afternoon. We are working on our top down project and we want to add the Add-on Builder to it, but when we implement it, the objects cannot be built. They are always in a state of invalid construction. Thank you all. My project is top down, and I was able to successfully integrate the builder add-on. Though in my game, you can rotate the camera using 'Free Directional'. Check the 'Building' camera state, and modify the settings to your liking (I think in order to place a builder object, the camera needs to rotate as well as the player in build mode). Also, when you copy the 'BuildManager' prefab into your character, make sure the prefab is zeroed out, and then move it in front of the character, so it doesn't intersect with the player controller. This determines where the item will be placed/built.
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Post by Invector on Jan 27, 2021 15:02:40 GMT
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Post by rh4invector on Feb 21, 2021 6:06:49 GMT
I have a strange glitch after adding the Builder Add-On to my custom character. (I think I followed the video guide exactly as is.) Anyway, after I build a turret, flamethrower turret, or spike trap... and then switch back to a weapon (shooter), I can draw and hide the gun (it disappears from the back/side of the player), but it doesn't actually equip the weapon anymore. For some reason this doesn't happen with the mine builder weapon.
Any idea what I could look into to see why this is happening?
It doesn't have to do with my modified animator controller. I tried the original Invector (builder) animator controller, and I get the same glitch.
I'm using Invector version 2.5.6a, and Builder version 1.5
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Post by Invector on Feb 23, 2021 14:34:08 GMT
I have a strange glitch after adding the Builder Add-On to my custom character. (I think I followed the video guide exactly as is.) Anyway, after I build a turret, flamethrower turret, or spike trap... and then switch back to a weapon (shooter), I can draw and hide the gun (it disappears from the back/side of the player), but it doesn't actually equip the weapon anymore. For some reason this doesn't happen with the mine builder weapon. Any idea what I could look into to see why this is happening? It doesn't have to do with my modified animator controller. I tried the original Invector (builder) animator controller, and I get the same glitch. I'm using Invector version 2.5.6a, and Builder version 1.5 How are you trying to equip the weapon?
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Post by rh4invector on Mar 16, 2021 20:42:31 GMT
I equip it by using the Up Arrow Key to select the Builder Item, and then pressing B. The same set up as the example scene. The same issue happens when I have a builder item in the inventory at startup and if I pick up an item in the scene. Haven't looked at it in awhile. If I find out more about whatever I set up wrong, I'll share here.
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Post by aleksandr409 on Apr 1, 2021 20:40:01 GMT
Will it work on the mobile version of Invector ?
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Post by Invector on Apr 2, 2021 16:45:50 GMT
Will it work on the mobile version of Invector ? Sure you just need to assign the builder inputs for new mobile buttons
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 6, 2021 17:48:21 GMT
I have a strange glitch after adding the Builder Add-On to my custom character. Anyway, after I build a turret, flamethrower turret, or spike trap... and then switch back to a weapon (shooter), I can draw and hide the gun (it disappears from the back/side of the player), but it doesn't actually equip the weapon anymore. I have just duplicated this issue. In my use case the right hand of the character skeleton is being set to invisibe(enabled=false).
I will attempt to determine where this is happening and provide a solution or I can provide Invector with my test project.
Respectfuly, ColonelO
Resolution: In my use case the simple solution was to create a new event on the BuildManager OnExitBuildMode()
BodySnaps.RightHand.SetActive(true).
Note: I created three seperate characters using the same fbx:
1. ShooterMelee (using Invector wizzard) -> add builder per tutorial
2. ShooterMelee (using Invector wizzard) -> add crafter per tutorial 3. ShooterMelee (using Invector wizzard) -> add builder & crafter per tutorials
characters #1 & #2 had no issues. character #3 encountered several conflict issues with bodysnaps and the fade scripts on the EquipmentDisplayWindow. Possibly attribute these issues to Input Systems used in project settings. (old/new/both)
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Post by MunK on Jun 6, 2021 20:18:33 GMT
I have a strange glitch after adding the Builder Add-On to my custom character. (I think I followed the video guide exactly as is.) Anyway, after I build a turret, flamethrower turret, or spike trap... and then switch back to a weapon (shooter), I can draw and hide the gun (it disappears from the back/side of the player), but it doesn't actually equip the weapon anymore. For some reason this doesn't happen with the mine builder weapon. Any idea what I could look into to see why this is happening? It doesn't have to do with my modified animator controller. I tried the original Invector (builder) animator controller, and I get the same glitch. I'm using Invector version 2.5.6a, and Builder version 1.5 Hi i have the exact same problem... did you ever fix it ? I even tried to create a new character adding nothing but the invector minimun components and it still happens...
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