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Post by MunK on Nov 14, 2019 10:01:39 GMT
HI I came across a problem where when i reload my weapon the camera state changes (goes closer to the character) but after the reload has ended the camera never goes back to the default state i stays "Zoomed In" can anybody tell me what is going on and how i could possible fix it?
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Post by Invector on Nov 14, 2019 15:33:16 GMT
Hmm that's odd, we don't have anything regarding camera state in the weapon, neither a custom camera state to change when reloading..., Is your camerastate changing to Aiming or Strafing?
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Post by MunK on Nov 14, 2019 19:55:03 GMT
Hmm that's odd, we don't have anything regarding camera state in the weapon, neither a custom camera state to change when reloading..., Is your camerastate changing to Aiming or Strafing? The Problem didn't have anything to do with the Reload that was my bad.. for some reason i had used the same input for both reload and Throw grenade. But i found that if you pull out a grenade by pressing "G" but don't throw it the camera state stays in "throw State" and only returns to Default state when you actually throw a grenade. Minor problem now that i know how to get my camera back to default ... I think it would be nice if it was possible to leave throw state by pressing "G" one more time?
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Post by Invector on Nov 15, 2019 1:25:50 GMT
Oh I think there is a bug in the current version of the throw that doesn't reset the camera state back to the default state, don't worries this was already fixed and it will be on the next update ;)
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Post by MunK on Nov 15, 2019 9:58:08 GMT
Oh I think there is a bug in the current version of the throw that doesn't reset the camera state back to the default state, don't worries this was already fixed and it will be on the next update ;) That's awsome Thank you:)
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