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Post by Invector on Feb 23, 2017 17:05:00 GMT
Third Person Controller - Basic Locomotion FREE (Lite Version)
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Post by jrackley on Feb 23, 2017 17:30:35 GMT
Very cool of you to do for people!
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Post by Deleted on Feb 23, 2017 17:50:28 GMT
Awesome!!!!! What's the difference between lite and paid version Invector?
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Post by Invector on Feb 23, 2017 18:13:28 GMT
Awesome!!!!! What's the difference between lite and paid version Invector ? The lite version has a simplier character controller, camera & animator, really the basic stuff but solid. We also include the Character Creator window 
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Post by Deleted on Feb 23, 2017 18:35:01 GMT
can you still do whatever you want to do with it Invector (commercial use)? or full is still way to go (I own melee combat)?
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Post by jorg3n3gr3iros on Feb 24, 2017 1:21:47 GMT
can you still do whatever you want to do with it Invector (commercial use)? or full is still way to go (I own melee combat)? Yes man!
you can use it normally
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Post by Deleted on Feb 24, 2017 1:32:50 GMT
Thx Dude!!! Just curious XD
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Post by bladezxpro on Jul 24, 2017 2:59:15 GMT
Can I use the lite version to make my game? or need to buy it?
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Post by Invector on Jul 24, 2017 13:51:59 GMT
Can I use the lite version to make my game? or need to buy it? Sure you can 
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Post by mangeyd on Aug 1, 2017 14:20:06 GMT
I just loaded up the Lite controller and it works really great!!
Thx
I have a quick question though.
I don't need any Melee or other Combat but I want a 3rd person controller that allows my character to point at objects and interact with them. I have code based on a point and click movement controller but I want to use a controller like yours to move and be able to point at objects and NPCs to interact with them
Is this something that I could add easily into this Lite controller?
Any advice would be greatly appreciated.
I have other controller options but they are all heavily combat focused and quit complex and all I want to add to what you have provided is a way to raycast the cursor and interact with interactable objects.
I hope this is something I could add easily as I do like how quick and simple this controller has been to setup in my project.
One last question, and this is hopefully an easy one.... the mouse movements are very fast, is there a way to control the sensitivity of the mouse movement?
Thx in advance for any suggestions you can give me.
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Post by Deleted on Aug 1, 2017 14:35:31 GMT
I just loaded up the Lite controller and it works really great!! Thx I have a quick question though. I don't need any Melee or other Combat but I want a 3rd person controller that allows my character to point at objects and interact with them. I have code based on a point and click movement controller but I want to use a controller like yours to move and be able to point at objects and NPCs to interact with them Is this something that I could add easily into this Lite controller? Any advice would be greatly appreciated. I have other controller options but they are all heavily combat focused and quit complex and all I want to add to what you have provided is a way to raycast the cursor and interact with interactable objects. I hope this is something I could add easily as I do like how quick and simple this controller has been to setup in my project. One last question, and this is hopefully an easy one.... the mouse movements are very fast, is there a way to control the sensitivity of the mouse movement? Thx in advance for any suggestions you can give me. When you mean by click and point do you mean sort of similiar to a 1st person physic gun sort of thing? Cheers! NuclearRasberry
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Post by mangeyd on Aug 1, 2017 15:10:32 GMT
I guess I do mean something like that.
I want to see the cursor as I move and be able to use it like it is a target that can click on interactable objects and NPCs
I have an event engine that can trigger a variety of actions but that is all based on point and click movement and I want to be able to move with WASD and then click on objects and NPCs in my levels. Gathering items and interacting with characters. I am trying to make a non-violent Xmas adventure with my 12 year old son to teach him about game development and to learn more about Unity for myself.
I can click on characters and interact with them and move around collecting items... I just would prefer to move around with a 3rd person controller as it gives more freedom than moving where you click.
Anyway I am off to bed now as it is late here. I will check back in tomorrow and see if there are any suggestions or whether I need to try a different controller option.
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Post by Deleted on Aug 1, 2017 15:33:39 GMT
mangeyd , That's really awesome!!!!!!! :D I think it can be done through the input system in Invector and Unity. WASD can be handled by Invector while your event engine can be the interaction between NPC's and your Player. I can experiment with that idea if you like? the Non-violent Xmas Adventure sounds like alot of fun :D At the same time welcome to the Invector forums!!!!!! :D feel free to ask any questions you may have Cheers! NuclearRasberry
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Post by Invector on Aug 1, 2017 16:01:29 GMT
I just loaded up the Lite controller and it works really great!! Thx I have a quick question though. I don't need any Melee or other Combat but I want a 3rd person controller that allows my character to point at objects and interact with them. I have code based on a point and click movement controller but I want to use a controller like yours to move and be able to point at objects and NPCs to interact with them Is this something that I could add easily into this Lite controller? Any advice would be greatly appreciated. I have other controller options but they are all heavily combat focused and quit complex and all I want to add to what you have provided is a way to raycast the cursor and interact with interactable objects. I hope this is something I could add easily as I do like how quick and simple this controller has been to setup in my project. One last question, and this is hopefully an easy one.... the mouse movements are very fast, is there a way to control the sensitivity of the mouse movement? Thx in advance for any suggestions you can give me. You could easily do those things with the [ Basic Locomotion Pro] version, that includes a topdown/isometric, point & click mode and the Generic Action to easilly trigger animations and events, but if you don't want to spend a few bucks on it, you will need to code those features since it's not included on the lite version About the mouse movements, you can change the sensitivity in the Camera ;)
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Post by mangeyd on Aug 1, 2017 23:39:38 GMT
Thx for the response,
I may need to buy the Basic Locomotion Pro, although I already have a competing controller that can do this... I just don't like it and I love how simple and straight forward this Lite version is. I may initially try to add the needed code as I just need something simple to trigger events and other controllers I have tried do my head in with their complexity.
Thx for the pointer about camera sensitivity, I knew that one would be simple.
Cheers Maynard
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