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Post by vincent on Feb 27, 2017 20:56:07 GMT
Hello everyone! I am working on a Unity asset called the Dungeon Master. It is a level generator that does a lot of cool things: like creating multiple levels and connecting them, it handles rendering, it creates maps and minimaps, it has a lock and key system, it has a spawning system... it has a lot of features. And it works so well with Invector's character controller! I plan to release the asset in a couple of weeks (maybe a couple of months if I hit a roadblock). I will supply a demo of the project to see what it looks like at runtime and it will use the Basic Locomotion Pack. I'm very excited about this! Here is a little presentation video: You can already see a demo in action in one of the tutorial I uploaded on YouTube. For those interested, you can follow the thread on the Unity forums right here: forum.unity3d.com/threads/unreleased-dungeon-master-level-generator.458178/#post-2975128If you have any questions or comments, I would be happy to hear about them here or on the Unity forums. Thanks! Vincent chivalrousgames.com
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Post by uberwiggett on Feb 27, 2017 23:25:26 GMT
That is looking pretty neat! I've been looking at some dungeon generation tools, and one that ties in to invector's controller is 100% useful for me
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Post by vincent on Feb 28, 2017 0:25:53 GMT
Nice! :D I'm glad to hear it!
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Post by dreadlord on Feb 28, 2017 0:34:55 GMT
Looks very useful.
Does it support different height levels?
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Post by vincent on Feb 28, 2017 1:01:55 GMT
Absolutely! In the tutorial video I'm going for quick results so I demonstrate a basic dungeon that only has a ground floor, but you can create levels with many floors and use ladders, stairs, elevators to reach the other floors. For example, the ladders and moving platforms provided with the Invector 3rd Person control would do just fine.
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Post by vincent on Mar 1, 2017 2:42:08 GMT
Here is a screenshot of a dungeon that is 4 stories high, the dungeon is done with only 6 different rooms, that's why there is not many variation and very few spawnables are configured also (I think only 3). But hopefully, you get the idea.
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Post by Deleted on Mar 1, 2017 2:58:49 GMT
Looks AMAZING!!!! I'm working on a open world multiplayer game with Invector, could dungeon Master do the open world like stuff (like Legend of Zelda breath of the wild)?
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Post by vincent on Mar 1, 2017 13:13:58 GMT
@zeldalink33 : There are a couple of things to consider here: I haven't tried the Dungeon Master in a multiplayer setup and I didn't really designed it with multiplayer in mind. That being said, I will provide the source code with the Dungeon Master. So you can extend and and modify it to fit your needs. But that's probably not what you want to hear. So I'll say this: the spawnables can spawn any prefab you want. So, for example, if you spawn a monster that already has system in place to share information with the same monster in the world of other players, then spawning this monster with the Dungeon Master or with other means should not be so different.
For the open world thing, I looked at a video of Zelda Breath of the Wild and, although the Dungeon Master can do outdoors, you will probably have a difficult time to generate fancy topography. It's not impossible, but it would be a lot of work. My suggestion would be to find an asset to generate your outdoors (they will probably look more natural and you would have an easier time with it) and you can use the Dungeon Master to attach dungeons to this outside world. So the Dungeon Master would create caves, castles and other closed off environments and they wouldn't be taxing your resources much because they would be dormant until your character gets close and they start rendering themselves.
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Post by Deleted on Mar 1, 2017 13:54:59 GMT
thx vincent !!!! is there any price for the asset? or will it be free? and one more thing, will this work with Invector melee combat? Thanks for the fast reply, I appreciate it!!! :D EDIT- first question was irrelevant to this thread, i will put that question somewhere else
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Post by vincent on Mar 1, 2017 18:23:50 GMT
I have not set a price for the asset yet, but it won't be free. I suppose it will be of a similar price to the other level generators on the asset store, I have to discuss with Unity about this.
The only thing I'm not sure about is the waypoint system of the Invector melee combat for the AI. I have to investigate this. But I will definitely get to it since I was planning to use Invector melee template (and hopefully the shooter template too very soon) combined with the Dungeon Maser in my own game. So if there are compatibility issues, I will solve them eventually. :D
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Post by vincent on Mar 6, 2017 3:20:38 GMT
I decided to take the small project I created for the quick dungeon setup YouTube tutorial and turn into a full mini-game that will showcase what can be done with the Dungeon Master. Here is screenshot preview of a multi-floor sewer level generated in 0.3 seconds. There is quite a lot of variety. The asset on display here is the 3dForge SewerKit. It's perfect for the Dungeon Master!
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Post by Deleted on Mar 6, 2017 3:25:52 GMT
Awesome!!!!!!!!!!!
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Post by jrackley on Mar 6, 2017 4:30:12 GMT
Agreed, this is pretty awesome indeed! Nice job.
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Post by vincent on Mar 6, 2017 13:14:19 GMT
Thanks guys! I will add more screenshots as I go.
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Post by Deleted on Mar 6, 2017 14:04:48 GMT
Is there a estimate time of release for dungeon master?
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