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Post by vincent on Jun 27, 2017 11:58:53 GMT
Good question, I honestly don't know what is happening on the asset store. The documentation says that before your asset goes on sale, you get a message from the asset store saying when it's going to be on sale and for how long. I received no such message. I just went on the asset store yesterday morning and saw it was on sale. So I don't know how long it will last and I'm not even sure when the sale started... It's not in the 24 hour sale, it's simply displayed as "on sale" with 33% off.
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Post by uberwiggett on Jun 27, 2017 14:07:38 GMT
just says $60 or $40 for upgrade for me :(
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Post by vincent on Jun 27, 2017 19:58:36 GMT
Whaaat??? I don't understand... Here is what I see on my side:  And here is the asset page...  I just don't get it... Are they putting up sales based on the user's location? oO
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Post by uberwiggett on Jul 2, 2017 10:48:05 GMT
picked up the lite pack, had a little bit of trouble getting my head around it as the document seemed to have more instructions than the video and gave me a frighten. But in the end I was able to generate two different tiles across the dungeon, YAY! one question though, I tried doing a 10x10 grid but I could never seem to get them to align in a 10*10 formation like the demo has. I haven't looked thoroughly at the demo generation settings yet though so maybe I should :P edit: oh and that 33% off is because you own dungeon master lite, I own it and now I see the $40 upgrade price as a "33% off!"
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Post by vincent on Sept 24, 2017 18:15:36 GMT
Hi everyone!
I just submitted a new major version (1.1.0) of the Dungeon Master to the Unity asset store for approval. Main new features: - 2 dynamic NavMesh solutions (one to use inside a dungeon and one to use anywhere else in your project) - A lightweight nested prefab solution (that you can use anywhere in your project)
There are a few other minor enhancements and bug fixes. You can see tutorial videos about the new features over here:
Prefab Helper : Generic Dynamic NavMesh : Dungeon Dynamic NavMesh :
Keep in mind that the special launch price ($60) for the Dungeon Master full version ends with this new version coming out (new price will be $80). So you still have some time to get the full version at the special launch price. But as soon as Unity approves this new version, the special launch price is gone.
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Post by vincent on Nov 14, 2017 0:09:45 GMT
Hi everyone!
A new minor version for the Dungeon Master (both full and lite version) was released today! It contains a couple of performance enhancements and bug fixes for the dynamic navmesh system, as well as new options to control the minimap, customization possibilities for spawn points and some other performance boosts!
Things are going well, I will soon tackle more important requests like the modular level generator (to allow multiple level building algorithms to coexist in the same dungeon and even the possibility to create your own custom level building algorithms) and a complete revamp of the minimap camera system so it is easier and more efficient to embed in the UI.
Stay tuned!
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Post by vincent on Nov 27, 2017 13:13:25 GMT
Hey everyone, The Dungeon Master on sale for the Cyber Monday. Both the full and lite version have a 30% discount. If you have been waiting for a the right moment to grab either one of them, now is the perfect opportunity! Here are direct links to the assets: Full versionLite versionThanks to all of you for your support!
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Post by vincent on Dec 8, 2017 13:06:22 GMT
Hey everyone! This is the last day of the Cyber Monday week and your last chance to grab the Dungeon Master at a reduced price. 30% is the best deal there ever was on the Dungeon Master, so make good on this opportunity!  Also, if you own a copy of the Dungeon Master Lite version and want to upgrade to the full version, now is the last day for the cheaper upgrade price. Here are direct links to the assets: Full versionLite versionThanks to all of you for your support!
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Post by vincent on Feb 6, 2018 0:09:20 GMT
Hi guys! A new version of the Dungeon Master was released on the asset store a few hours ago. It contains enhancement to features already in place such as dynamic nav meshes, some user requests and, the most interesting new feature: a revamp of the map system that allows to have maps that behave differently for each level! Here is an example of a new map mode: 
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red
New vMember
Posts: 18
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Post by red on Feb 17, 2018 21:46:07 GMT
I'm very much interested in this. Looks very good! I'm currently using Dungeon Arhitect but I'm figuring out if this one can do a better job?
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Post by vincent on May 2, 2018 17:18:09 GMT
Hi guys! Just a quick note, the Dungeon Master (both Full and Lite) are currently 30% on the Unity Asset Store for the May Madness sale. Check it out if you're interested: Dungeon Master FullDungeon Master Lite ... and Hi red! I can't believe I missed your post! Are you still considering the Dungeon Master vs Dungeon Architect? What are you looking to accomplish in your project? Depending on your needs, the DM might be a better fit. Let me know if you want to discuss this.  You can contact me at info@chivalrousgames.com
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