Good question, I honestly don't know what is happening on the asset store. The documentation says that before your asset goes on sale, you get a message from the asset store saying when it's going to be on sale and for how long. I received no such message. I just went on the asset store yesterday morning and saw it was on sale. So I don't know how long it will last and I'm not even sure when the sale started... It's not in the 24 hour sale, it's simply displayed as "on sale" with 33% off.
picked up the lite pack, had a little bit of trouble getting my head around it as the document seemed to have more instructions than the video and gave me a frighten. But in the end I was able to generate two different tiles across the dungeon, YAY!
one question though, I tried doing a 10x10 grid but I could never seem to get them to align in a 10*10 formation like the demo has. I haven't looked thoroughly at the demo generation settings yet though so maybe I should :P
edit: oh and that 33% off is because you own dungeon master lite, I own it and now I see the $40 upgrade price as a "33% off!"
I just submitted a new major version (1.1.0) of the Dungeon Master to the Unity asset store for approval. Main new features: - 2 dynamic NavMesh solutions (one to use inside a dungeon and one to use anywhere else in your project) - A lightweight nested prefab solution (that you can use anywhere in your project)
There are a few other minor enhancements and bug fixes. You can see tutorial videos about the new features over here:
Keep in mind that the special launch price ($60) for the Dungeon Master full version ends with this new version coming out (new price will be $80). So you still have some time to get the full version at the special launch price. But as soon as Unity approves this new version, the special launch price is gone.
A new minor version for the Dungeon Master (both full and lite version) was released today! It contains a couple of performance enhancements and bug fixes for the dynamic navmesh system, as well as new options to control the minimap, customization possibilities for spawn points and some other performance boosts!
Things are going well, I will soon tackle more important requests like the modular level generator (to allow multiple level building algorithms to coexist in the same dungeon and even the possibility to create your own custom level building algorithms) and a complete revamp of the minimap camera system so it is easier and more efficient to embed in the UI.
The Dungeon Master on sale for the Cyber Monday. Both the full and lite version have a 30% discount. If you have been waiting for a the right moment to grab either one of them, now is the perfect opportunity!
This is the last day of the Cyber Monday week and your last chance to grab the Dungeon Master at a reduced price. 30% is the best deal there ever was on the Dungeon Master, so make good on this opportunity!
Also, if you own a copy of the Dungeon Master Lite version and want to upgrade to the full version, now is the last day for the cheaper upgrade price.
A new version of the Dungeon Master was released on the asset store a few hours ago. It contains enhancement to features already in place such as dynamic nav meshes, some user requests and, the most interesting new feature: a revamp of the map system that allows to have maps that behave differently for each level!
... and Hi red! I can't believe I missed your post! Are you still considering the Dungeon Master vs Dungeon Architect? What are you looking to accomplish in your project? Depending on your needs, the DM might be a better fit. Let me know if you want to discuss this. You can contact me at firstname.lastname@example.org