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Post by tensionsplice on Apr 19, 2020 22:54:07 GMT
Hi,
Is there any "preferred" way to do this?
I was thinking of adding a bunch of animations into the Fullbody>Dead section on the animator and have a seperate "isDead", "isDead1", etc... that is selected randomly when the character dies however I can't find where in the invector scripts the bool "isDead" is being set. Anyone able to help out? Is there any way to do this that doesn't involve fooling around with the invector scripts?
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Post by tensionsplice on Apr 26, 2020 16:16:51 GMT
Bump. Anyone able to offer assistance on this?
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Post by manwitch on Apr 26, 2020 17:00:15 GMT
I'm not able to actually look right this minute, but isn't there a random idle section in the animator? Maybe look through that for some answers?
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lemcore
Junior vMember
vDude
Posts: 49
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Post by lemcore on Apr 26, 2020 19:35:50 GMT
Hi, Is there any "preferred" way to do this? I was thinking of adding a bunch of animations into the Fullbody>Dead section on the animator and have a seperate "isDead", "isDead1", etc... that is selected randomly when the character dies however I can't find where in the invector scripts the bool "isDead" is being set. Anyone able to help out? Is there any way to do this that doesn't involve fooling around with the invector scripts? it's very easy you can use an array with animations
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Post by kingceryn on Jul 31, 2020 5:15:28 GMT
Any update on this? trying to add my own specific stealth kill animations
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