Post by Invector on May 3, 2020 15:48:45 GMT
invector.proboards.com/board/4/changelogs
--- BACKUP BEFORE UPDATE ---
Shooter v2.5.1 New Inventory/Improvements/BugFixes - 03/05/2020
- Fix Character MovementSmooth & AnimationSmooth values acting differently depending on the framerate
- Fix Character being dragged down on 45+ ramps if the option 'UseSnapGround' is checked
- Fix Camera Zoom not scrolling with the Mouse ScrollWhell
- Fix Ragdoll AudioSource being created far away from the controller
- Fix Shooter Weapon not triggering the Shooter Melee Attack
- Fix Sprinting being reset to Run when making a quick 180 degrees quickly
- Fix ControlRotationType not being called when not using the vThirdPersonCamera
- Fix FallDamage being applied when the ground is a negative y value
- Fix Lock-On 'StrafeWhileLockOn' option not working (uncheck it to lock-on and stay in free locomotion)
- Add Checkpoint Example in the MeleeCombat Demo scene (Works via vGameController)
- Add vLoadLevelHelper example to transfer the character from one scene to another
- Add Save/Load Inventory Items Example using json (check melee demo scene to see it in action)
- Add Shooter AimingCrouched CameraState
- Add Shooter CanUseThrow Event and an optional bool to the ThrowManager
- Add bool 'ignoreTpCamera' to use different camera solutions
- Add defense input for the Melee Point & Click add-on controller
- Add Ragdoll Ground Layer, New Debugs options & DamageReceiver improvements
- Add Ragdoll StayDownTime you can now add a time for the character to stay in ragdoll after taking damage
- Add Search tool for the ItemListData
- Add New Inventory Layout for ShooterMelee & ShooterOnly
- Add New option to the ItemManager to AddToEquipArea to add the collected item to a specific EquipArea
- Add Joystick navigation simulating a cursor to the Inventory
- Add new vSimpleDoor with input hold example, improved verifications
- Add vTriggerActionEvent to filter when you perform a specific TriggerGenericAction to call Events
(ex: when jumpOver only, you can call an event to hide weapons)
- Improved ItemManager AutoEquip option now actually equip the item and change to the slot the item was equipped
- Improved ItemManager AddtoEquipArea adds the item to a specific equipArea (if there is no slot available, it just adds to the inventory)
- Improved GenericAction verifications when performing a action without animation
- Improved GenericAction Debug Mode, now it's more detailed step by step of the action
- Improved Inventory System with new scripts & methods, everything has summaries
- Improved ShooterHipFire Locomotion, added a sprint verification to stop aiming if you start sprinting
- Improved Strafe Locomotion Sprinting, add 'hasMovementInput' delay to the sprint to avoid losing momentum when changing direction quickly
- Add-On Swimming added dynamic water level support
- Add-On Builder several improvements and new placement detection system to build objects on uneven terrain
- New Add-On Inventory Crafting System (Required MeleeCombat or Shooter Template)
* The Mobile Inventory is being developed and will be on the next Update release!
--- BACKUP BEFORE UPDATE ---
Shooter v2.5.1 New Inventory/Improvements/BugFixes - 03/05/2020
- Fix Character MovementSmooth & AnimationSmooth values acting differently depending on the framerate
- Fix Character being dragged down on 45+ ramps if the option 'UseSnapGround' is checked
- Fix Camera Zoom not scrolling with the Mouse ScrollWhell
- Fix Ragdoll AudioSource being created far away from the controller
- Fix Shooter Weapon not triggering the Shooter Melee Attack
- Fix Sprinting being reset to Run when making a quick 180 degrees quickly
- Fix ControlRotationType not being called when not using the vThirdPersonCamera
- Fix FallDamage being applied when the ground is a negative y value
- Fix Lock-On 'StrafeWhileLockOn' option not working (uncheck it to lock-on and stay in free locomotion)
- Add Checkpoint Example in the MeleeCombat Demo scene (Works via vGameController)
- Add vLoadLevelHelper example to transfer the character from one scene to another
- Add Save/Load Inventory Items Example using json (check melee demo scene to see it in action)
- Add Shooter AimingCrouched CameraState
- Add Shooter CanUseThrow Event and an optional bool to the ThrowManager
- Add bool 'ignoreTpCamera' to use different camera solutions
- Add defense input for the Melee Point & Click add-on controller
- Add Ragdoll Ground Layer, New Debugs options & DamageReceiver improvements
- Add Ragdoll StayDownTime you can now add a time for the character to stay in ragdoll after taking damage
- Add Search tool for the ItemListData
- Add New Inventory Layout for ShooterMelee & ShooterOnly
- Add New option to the ItemManager to AddToEquipArea to add the collected item to a specific EquipArea
- Add Joystick navigation simulating a cursor to the Inventory
- Add new vSimpleDoor with input hold example, improved verifications
- Add vTriggerActionEvent to filter when you perform a specific TriggerGenericAction to call Events
(ex: when jumpOver only, you can call an event to hide weapons)
- Improved ItemManager AutoEquip option now actually equip the item and change to the slot the item was equipped
- Improved ItemManager AddtoEquipArea adds the item to a specific equipArea (if there is no slot available, it just adds to the inventory)
- Improved GenericAction verifications when performing a action without animation
- Improved GenericAction Debug Mode, now it's more detailed step by step of the action
- Improved Inventory System with new scripts & methods, everything has summaries
- Improved ShooterHipFire Locomotion, added a sprint verification to stop aiming if you start sprinting
- Improved Strafe Locomotion Sprinting, add 'hasMovementInput' delay to the sprint to avoid losing momentum when changing direction quickly
- Add-On Swimming added dynamic water level support
- Add-On Builder several improvements and new placement detection system to build objects on uneven terrain
- New Add-On Inventory Crafting System (Required MeleeCombat or Shooter Template)
* The Mobile Inventory is being developed and will be on the next Update release!
MeleeCombat v2.5.1 New Inventory/Improvements/BugFixes - 03/05/2020
- Fix Character MovementSmooth & AnimationSmooth values acting different depending on the framerate
- Fix Character being dragged down on 45+ ramps if the option 'UseSnapGround' is checked
- Fix Camera Zoom not scrolling with the Mouse ScrollWhell
- Fix Ragdoll AudioSource being created far away from the controller
- Fix Sprinting being reset to Run when making a quick 180 degrees quickly
- Fix ControlRotationType not being called when not using the vThirdPersonCamera
- Fix FallDamage being applied when the ground is a negative y value
- Fix Lock-On 'StrafeWhileLockOn' option not working (uncheck it to lock-on and stay in free locomotion)
- Add Checkpoint Example in the MeleeCombat Demo scene (Works via vGameController)
- Add vLoadLevelHelper example to transfer the character from one scene to another
- Add Save/Load Inventory Items Example using json (check melee demo scene to see it in action)
- Add bool 'ignoreTpCamera' to use different camera solutions
- Add defense input for the Melee Point & Click add-on controller
- Add Ragdoll Ground Layer, New Debugs options & DamageReceiver improvements
- Add Ragdoll StayDownTime you can now add a time for the character to stay in ragdoll after taking damage
- Add Search tool for the ItemListData
- Add New option to the ItemManager to AddToEquipArea to add the collected item to a specific EquipArea
- Add Joystick navigation simulating a cursor to the Inventory
- Add new vSimpleDoor with input hold example, improved verifications
- Add vTriggerActionEvent to filter when you perform a specific TriggerGenericAction to call Events
(ex: when jumpOver only, you can call a event to hide weapons)
- Improved ItemManager AutoEquip option now actually equip the item and change to the slot the item was equipped
- Improved ItemManager AddtoEquipArea adds the item to a specific equipArea (if there is no slot available, it just adds to the inventory)
- Improved GenericAction verifications when performing a action without animation
- Improved GenericAction Debug Mode, now it's more detailed step by step of the action
- Improved Inventory System with new scripts & methods, everything has summaries
- Improved Strafe Locomotion Sprinting, add 'hasMovementInput' delay to the sprint to avoid losing momentum when changing direction quickly
- Add-On Swimming added dynamic water level support
- Add-On Builder several improvements and new placement detection system to build objects on uneven terrain
- New Add-On Inventory Crafting System (Required MeleeCombat or Shooter Template)
* The Mobile Inventory is being developed and will be on the next Update release!
- Fix Character MovementSmooth & AnimationSmooth values acting different depending on the framerate
- Fix Character being dragged down on 45+ ramps if the option 'UseSnapGround' is checked
- Fix Camera Zoom not scrolling with the Mouse ScrollWhell
- Fix Ragdoll AudioSource being created far away from the controller
- Fix Sprinting being reset to Run when making a quick 180 degrees quickly
- Fix ControlRotationType not being called when not using the vThirdPersonCamera
- Fix FallDamage being applied when the ground is a negative y value
- Fix Lock-On 'StrafeWhileLockOn' option not working (uncheck it to lock-on and stay in free locomotion)
- Add Checkpoint Example in the MeleeCombat Demo scene (Works via vGameController)
- Add vLoadLevelHelper example to transfer the character from one scene to another
- Add Save/Load Inventory Items Example using json (check melee demo scene to see it in action)
- Add bool 'ignoreTpCamera' to use different camera solutions
- Add defense input for the Melee Point & Click add-on controller
- Add Ragdoll Ground Layer, New Debugs options & DamageReceiver improvements
- Add Ragdoll StayDownTime you can now add a time for the character to stay in ragdoll after taking damage
- Add Search tool for the ItemListData
- Add New option to the ItemManager to AddToEquipArea to add the collected item to a specific EquipArea
- Add Joystick navigation simulating a cursor to the Inventory
- Add new vSimpleDoor with input hold example, improved verifications
- Add vTriggerActionEvent to filter when you perform a specific TriggerGenericAction to call Events
(ex: when jumpOver only, you can call a event to hide weapons)
- Improved ItemManager AutoEquip option now actually equip the item and change to the slot the item was equipped
- Improved ItemManager AddtoEquipArea adds the item to a specific equipArea (if there is no slot available, it just adds to the inventory)
- Improved GenericAction verifications when performing a action without animation
- Improved GenericAction Debug Mode, now it's more detailed step by step of the action
- Improved Inventory System with new scripts & methods, everything has summaries
- Improved Strafe Locomotion Sprinting, add 'hasMovementInput' delay to the sprint to avoid losing momentum when changing direction quickly
- Add-On Swimming added dynamic water level support
- Add-On Builder several improvements and new placement detection system to build objects on uneven terrain
- New Add-On Inventory Crafting System (Required MeleeCombat or Shooter Template)
* The Mobile Inventory is being developed and will be on the next Update release!
Basic Locomotion v2.5.1 Improvements/BugFixes - 03/05/2020
- Fix Character MovementSmooth & AnimationSmooth values acting different depending on the framerate
- Fix Character being dragged down on 45+ ramps if the option 'UseSnapGround' is checked
- Fix Camera Zoom not scrolling with the Mouse ScrollWhell
- Fix Ragdoll AudioSource being created far away from the controller
- Fix Sprinting being reset to Run when making a quick 180 degrees quickly
- Fix ControlRotationType not being called when not using the vThirdPersonCamera
- Fix FallDamage being applied when the ground is a negative y value
- Add Checkpoint Example (Works via vGameController)
- Add vLoadLevelHelper example to transfer the character from one scene to another
- Add bool 'ignoreTpCamera' to use different camera solutions
- Add defense input for the Melee Point & Click add-on controller
- Add Ragdoll Ground Layer, New Debugs options & DamageReceiver improvements
- Add Ragdoll StayDownTime you can now add a time for the character to stay in ragdoll after taking damage
- Add new vSimpleDoor with input hold example, improved verifications
- Add vTriggerActionEvent to filter when you perform a specific TriggerGenericAction to call Events
(ex: when jumpOver only, you can call a event to hide weapons)
- Improved GenericAction verifications when performing a action without animation
- Improved GenericAction Debug Mode, now it's more detailed step by step of the action
- Improved Strafe Locomotion Sprinting, add 'hasMovementInput' delay to the sprint to avoid losing momentum when changing direction quickly
- Add-On Swimming added dynamic water level support
- Add-On Builder several improvements and new placement detection system to build objects on uneven terrain
- New Add-On Inventory Crafting System (Required MeleeCombat or Shooter Template)
- Fix Character MovementSmooth & AnimationSmooth values acting different depending on the framerate
- Fix Character being dragged down on 45+ ramps if the option 'UseSnapGround' is checked
- Fix Camera Zoom not scrolling with the Mouse ScrollWhell
- Fix Ragdoll AudioSource being created far away from the controller
- Fix Sprinting being reset to Run when making a quick 180 degrees quickly
- Fix ControlRotationType not being called when not using the vThirdPersonCamera
- Fix FallDamage being applied when the ground is a negative y value
- Add Checkpoint Example (Works via vGameController)
- Add vLoadLevelHelper example to transfer the character from one scene to another
- Add bool 'ignoreTpCamera' to use different camera solutions
- Add defense input for the Melee Point & Click add-on controller
- Add Ragdoll Ground Layer, New Debugs options & DamageReceiver improvements
- Add Ragdoll StayDownTime you can now add a time for the character to stay in ragdoll after taking damage
- Add new vSimpleDoor with input hold example, improved verifications
- Add vTriggerActionEvent to filter when you perform a specific TriggerGenericAction to call Events
(ex: when jumpOver only, you can call a event to hide weapons)
- Improved GenericAction verifications when performing a action without animation
- Improved GenericAction Debug Mode, now it's more detailed step by step of the action
- Improved Strafe Locomotion Sprinting, add 'hasMovementInput' delay to the sprint to avoid losing momentum when changing direction quickly
- Add-On Swimming added dynamic water level support
- Add-On Builder several improvements and new placement detection system to build objects on uneven terrain
- New Add-On Inventory Crafting System (Required MeleeCombat or Shooter Template)