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Post by rh4invector on May 13, 2020 4:10:01 GMT
In the demo scenes, the Invector character automatically hides his weapon, shield, when he starts to run. I'm having trouble finding how to set this up with a new character, can anyone help?
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Post by rh4invector on May 13, 2020 5:50:33 GMT
This is the second time I've made a new character and noticed this... After I equip a weapon, and stand still (idle), my character automatically puts away the weapon (I'm trying to prevent this). I found the component "draw/hide" melee weapons (and the one for shooter), however, no matter if I check or uncheck the box "hide weapons automatically" it's always automatic. Help please
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Post by Invector on May 14, 2020 14:49:58 GMT
tpController > Events
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Post by Invector on May 14, 2020 14:51:50 GMT
If the option 'hide weapons automatically' is unchecked, it will not hide unless you press the input to hide or call an event to hide like the sprint example above
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Post by rh4invector on May 14, 2020 21:26:27 GMT
Thanks! I found what the problem was for me. I had both vDrawHideShooterWeapons and vDrawHideMeleeWeapons.
It seems vDrawHideShooterWeapons can be used for both shooter weapons and melee weapons. And/Or, both components need the boxes unchecked.
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