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Post by vitaly on May 21, 2020 20:15:14 GMT
I saw on this forum a topic with a similar problem, but there was no solution that would suit me. The fact is that Dynamic Bone twitches during any movement of the character, except for rotation around its axis. When he jumps or moves Dynamic Bone on the chest of the character twitch as if there is some conflict of colliders. I tried both removing the standard Collider of the character from the reach of Dynamic Bone, and changing its physics material. What else do you recommend?
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Post by tsuyoiraion on Sept 26, 2020 0:21:57 GMT
I seem to be having this issue as well but in my case it's a cloth around the waist, with a lot of tinkering i was able to get the twitching to stop during all actions except IK. My issue is Final IK tweaking out the bones when the feet adjust for the IK.
Not sure exactly why but as soon as Final IK is off it works fine, so has to be something between the 3 systems.
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Post by tsuyoiraion on Sept 28, 2020 22:03:23 GMT
I was able to fix this with a small edit
Use Unity's execution order function: from menu Editor->Project Settings->Script Execution Order add both Final IK and Dynamic Bone scripts , put Dynamic Bone after Final IK.
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