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Post by newbsterpolez on May 25, 2020 21:54:37 GMT
Hi, I've really been enjoying my time while using Invector to produce my game. Was able to modify a good section of code regarding the Inventory system and only ran into one road-block i need guidance in. I created a custom item type enum of Quest Item and Refreshed ItemEnums using the button on the GUI. However, when i assign that type to an item, even existing ones, and try adding it to my inventory using any number of methods such as the ItemManager's list of items the player starts with or by a trigger, it doesn't appear in my inventory. However if i change the item type to something that came with Invector, say Consumable, it works just fine. Am I missing something? Is there some check in one of the scripts that allows the ItemManager to filter which item types get added to the inventory?
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Post by mortalsword on Sept 13, 2020 17:33:53 GMT
Any luck with this? I'm stuck with the same damn issue and its driving me crazy.
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