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Post by komposite on May 26, 2020 21:44:42 GMT
Hey there !
I was looking to modify the noise script, in order to add occlusion to the sound, meaning that a certain layer would stop the sound from propagating. Indeed, just as real life, sound can be muffled (or stopped) by walls, doors, etc...
And therefore, it's a bit of a shame that a AI in a different room (or on a different floor) can ear my chara footstep.
But it seems that the noise componant is not handled this way in Invector.
Has anyone has dug a bit into this, and would help me in a way to achieve this ?
A bit of in-depth of that :
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