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Post by Deleted on Sept 1, 2017 14:23:49 GMT
tharindu, just in case it does not make it on the asset store, you can just create a unity thread leads no to your asset page, and then just market it enough till you think it's as much views/buy as it would be on the asset store. If that doesn't make any sense I'll try to be clearer in my words Just a idea :D Cheers! NuclearRasberry
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Post by tharindu on Sept 1, 2017 16:28:35 GMT
I actually had a talk with Teles and the team too. Since this forum is getting my addon enough visibility I wouldn't really need to rely too much on the asset store or the unity forums to be honest. But for those who actually prefer the asset store I'd honestly prefer if I could publish on the asset store.
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Post by Deleted on Sept 1, 2017 16:42:34 GMT
I haven't thought of that. Good point Can't wait to see it in action! Cheers! NuclearRasberry
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Post by tharindu on Sept 1, 2017 16:54:59 GMT
I haven't thought of that. Good point Can't wait to see it in action! Cheers! NuclearRasberry It's done for the most part for a beta release. Just waiting on shadex till he reviews the functionality and is able to see if he manages to put something together without breaking the build. If he's good to go I am good to release
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Post by Deleted on Sept 1, 2017 16:58:05 GMT
I haven't thought of that. Good point Can't wait to see it in action! Cheers! NuclearRasberry It's done for the most part for a beta release. Just waiting on shadex till he reviews the functionality and is able to see if he manages to put something together without breaking the build. If he's good to go I am good to release Awesome!!!!!! :D Cheers! NuclearRasberry
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Post by shadex on Sept 14, 2017 4:24:43 GMT
So i Tharindu kindly let me test out his Quest System. I know everyone is awaiting it, but i gotta say, the flexibility the Quest Creator has is mind boggling. It has all the basic and advanced quest types, like escort, kill quest, fetch quests, etc, but it also allows for nested sub-quests, and each quest or sub-quests can start new quests, or spawn something, change stats, etc. This lead to me trying to break the system (and failing). So i kinda wanted to let everyone knows the results of my testing, and some of the things you can create.
1) Event's, complete with quest lines, scene loading, spawning etc. 2) Multi-Staged Boss Battles. (Sub-quest to kill a phase, which spawns phase 2 boss and phase 2 sub-quest) 3) Never ending war (Instance based spawner, spawning new enemy's/allies every time X amount are defeated) 4) Easter Egg hunts (Collection quests that involve multiple way's to reach their goal like killing enemys or exploring 5) Quest board system 6) Full Guild Quest/payment system
And my all time favorite, Endless waves of enemy's try to stop you from saving the princess who then turns into a demon and you have to defeat 3 stages of to win quest. Of course it was a Pink V-Bot that turned to a green V-Bot, but you get the idea. It's pretty easy to create some pretty Indepth scenes this way. It's not hard to do something like have an enemy summon 5 guards and close a few doors either, which is more what it was designed for in the first place lol.
Anyways, i'm really liking how it turned it. It's really well coded, and Tharindu wrote some nice instructions, and the interface is well organized. It's an absolute must have IMHO.
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Post by tharindu on Sept 14, 2017 6:09:12 GMT
Wow! thanks for the positive feedback man! I am really glad you like it and you did some crazy stuff with it. I guess this means release is a go I have a bit more to add to the documentation I believe I missed. Once it's done I will release the system. I didn't want to release it until someone other than me could use it and have a positive experience It matters that at the end of the day you're able to create something quickly and not run into a lot of issues all the time.
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Post by matthiasdeo on Sept 14, 2017 7:45:34 GMT
Looking forward to testing it myself then!
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Post by uberwiggett on Sept 14, 2017 9:44:16 GMT
I'm back home in a week or so, not sure if I'm looking forward to seeing my family or this more when I step in the door! :D
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Post by tharindu on Sept 14, 2017 11:10:00 GMT
lol xD
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Post by jrackley on Sept 18, 2017 16:03:09 GMT
Looking forward to giving this a run!
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Post by tharindu on Sept 18, 2017 16:22:10 GMT
Looking forward to giving this a run! Hey man, so so sorry for not releasing this sooner. I know you were looking forward to this. I'll be going to the UK on an onsite trip on Sunday so I will definitely release this before I go. The documentation is done, the project's ready, purely doing some cosmetic work on some of the scripts like trying to make some icons lol It'll be released on sellfy in the next few days .
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Post by jrackley on Sept 18, 2017 18:01:15 GMT
Looking forward to giving this a run! Hey man, so so sorry for not releasing this sooner. I know you were looking forward to this. I'll be going to the UK on an onsite trip on Sunday so I will definitely release this before I go. The documentation is done, the project's ready, purely doing some cosmetic work on some of the scripts like trying to make some icons lol It'll be released on sellfy in the next few days . Awesome to hear can't wait!
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Post by tharindu on Sept 19, 2017 9:50:52 GMT
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Post by matthiasdeo on Sept 19, 2017 12:18:51 GMT
Looks awesome, can I ask what differentiates the Beta from the "release" - just stability or are you planning more features?
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