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Post by kiwihawk on Jan 28, 2018 20:18:16 GMT
Kia ora Thanks so much for this tool and your help Sir you are a Gem So sorry must be think as two short planks, I did watch that video but it was a few hours earlier before I brought it I got all but 7 errors gone, they relate to the shooter I think and the Item Manager. I don't use the shooter. I'm more into dark-age, Elder Scrolls, Witcher 3 styles of worlds www.dropbox.com/s/8oszg76w41dhdot/Screenshot%202018-01-29%2009.15.10.png?dl=0So I'm guessing I need to disable the shooter aspects of the scripts? Edited it to fix my link to save making another complete post, try to stay neat
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Post by tharindu on Jan 28, 2018 21:58:10 GMT
Kia ora Thanks so much for this tool and your help Sir you are a Gem So sorry must be think as two short planks, I did watch that video but it was a few hours earlier before I brought it I got all but 7 errors gone, they relate to the shooter I think and the Item Manager. I don't use the shooter. I'm more into dark-age, Elder Scrolls, Witcher 3 styles of worlds www.dropbox.com/sh/90fp7owpb94as66/AADIbmDeZlQg-muxGRYXqua7a?dl=0So I'm guessing I need to disable the shooter aspects of the scripts? Yep. Unfortunately even with the setup I've done to fix the compiler problems, you'll still need to delete one file and modify the other to get it working for a strictly melee installation . This too is in the very same read me file Anything that appears even after following the steps in the Readme? Sorry your link shows me an entire Dropbox folder, not one screenshot.
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Post by kiwihawk on Jan 28, 2018 22:27:49 GMT
Kia ora
Sorry I fixed the link in my post you can delete the link in the quote
Edit
Got it all sorted thank you. did some reading a lot slower
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Post by tharindu on Jan 28, 2018 23:18:06 GMT
Kia ora Sorry I fixed the link in my post you can delete the link in the qoute Yep, the shooter damage strategy script needs to be removed and the v Level Manager requires a slight modification. It's all in the Readme file for the patch in the rpg pack folder. Would be redundant to post it all here.
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Post by darknubis365 on Jan 29, 2018 11:09:46 GMT
Guys i have a question well a few questions but lets start with the one first.I don't wanna overload anyone lol.Well i was messing around with the npc function and one or two of my npcs are or aren't moving what i mean is if i walk up to the npc while moving forward the npc is pushed out of place.How do i make it a still object where it doesn't move around or out of place?Can someone explain how to do this?I have one or so that doesn't do it but some do
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Post by tharindu on Jan 29, 2018 11:22:28 GMT
Guys i have a question well a few questions but lets start with the one first.I don't wanna overload anyone lol.Well i was messing around with the npc function and one or two of my npcs are or aren't moving what i mean is if i walk up to the npc while moving forward the npc is pushed out of place.How do i make it a still object where it doesn't move around or out of place?Can someone explain how to do this?I have one or so that doesn't do it but some do Try removing the rigid body component on the NPC.
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Post by darknubis365 on Jan 29, 2018 11:34:54 GMT
Will do ~ thx
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Post by jrackley on Feb 2, 2018 6:41:46 GMT
tharindu We are finally getting around to using your RPG pack addon, and what can I say other than very Impressive work man, as I knew it would be. The only question I guess I have is, is there a way to clear the saved game data? I can not seem to find a place to clear it anywhere, and while testing it gets really colluded. Thanks in advance and nice work!
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Post by tharindu on Feb 2, 2018 8:35:26 GMT
jrackley aww thanks man. Glad you're using the rpg pack to the fullest extent. Yes you can clear out the save data. It's on the Application path folder. On a windows system it's usually C:\Users\Username\Appdata\LocalLow\ThirdPersonController\Data. I chose to write in the app path because it's the easiest setup to have unrestricted read/write permissions. However I can modify a bit to include a custom path specified through the persistence manager
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Post by sreerag on Feb 6, 2018 1:14:32 GMT
Hi Tharindu,
I have ran into a problem with the RPG pack.
It throws an error: Assets/EviLA-RPGPack/Scripts/Experience/Strategies/StatHandlers/Classes/ShooterWeaponDamageStrategy.cs(96,13): error CS0103: The name `stats' does not exist in the current context
I'm using the Unity version 2017.3 to avoid the invector animator glitch. The RPG pack version is 1.033f.
Note: The problem doesn't occur with RPG pack 1.031f.
Regards
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Post by sreerag on Feb 6, 2018 1:26:44 GMT
Adding to the above:
If we remove the code:
#if INVECTOR_SHOOTER - from ShooterWeaponDamageStrategy.cs this error is gone.
Note: I'm using the shooter addon only.
Regards, Sreerag
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Post by tharindu on Feb 6, 2018 1:38:21 GMT
Adding to the above: If we remove the code: #if INVECTOR_SHOOTER - from ShooterWeaponDamageStrategy.cs this error is gone. Note: I'm using the shooter addon only. Regards, Sreerag Hi, Definitely a bug. Sorry it's a mistake on my part. Don't delete the line, it's needed if you're only using melee controller, which most users do. The correct fix is to add that line after the stats variable is declared. Like this. If you are an asset store user, you can share your Skype ID with me in pm and I can send you the corrected script. If you're on sellfy, I will roll out a patch immediately as soon as I have access to the pc.
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Post by sreerag on Feb 6, 2018 17:44:55 GMT
Hi Tharindu,
Need to add few more things to the above:
We will get a null pointer exception in vExperienceHUD.cs during the start of the game if we don't remove the code:
public void Start()
{
UpdateXPSlider();
}
And also the build path seems to be changed from the previous: C:\Users\Username\Appdata\LocalLow\ThirdPersonController\Data.
Regards, Sreerag
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Post by tharindu on Feb 6, 2018 18:09:50 GMT
Hi Tharindu, Need to add few more things to the above: We will get a null pointer exception in vExperienceHUD.cs during the start of the game if we don't remove the code: public void Start() { UpdateXPSlider(); } And also the build path seems to be changed from the previous: C:\Users\Username\Appdata\LocalLow\ThirdPersonController\Data. Regards, Sreerag You can ignore the null pointer exception as it immediately gets fixed with the other calls. It doesn't really cause any damage, but removing that code will. Don't think I changed the build path in code. It was always using Application's path setting. Did you change any variables in the project settings ? perhaps the name of the application ? Based on a recent conversation with another user it would be a good idea to incorporate a manual path override so you can decide where you save games provided the application has access permissions. Will include in an update.
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Post by tharindu on Feb 12, 2018 15:26:38 GMT
New update 1.034 has been released to sellfy and asset store with the following bug fixes (asset store version under review)
- fixed controller problems in the vendor items and quests GUI - fixed inconsistencies within the item list data as a result of moving to invector 2.2.5 item list. - fixed demo scene prefab inconsistencies respectively.
On something different, note that you cannot use older saved games each time you update, if any significant changes have been made to the scripts by adding new attributes and such to the serialized content classes. It's fairly obvious why, as the saved signature differs from the new one. Make sure you clear your saved games before using a new update.
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