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Post by newbie on Aug 3, 2018 22:13:07 GMT
Hi tharindu it is possible to work on Shade spell system on RPG PACK? but it only have conflict on Inventory not much.
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Post by tharindu on Aug 4, 2018 13:01:28 GMT
Hi tharindu it is possible to work on Shade spell system on RPG PACK? but it only have conflict on Inventory not much. Well they're both addons after all. There will be conflicts possibly on prefabs, other than that, I don't think there will be many issues. I am not going to officially support though. Too much work for me with lots of users
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Post by darknubis365 on Aug 6, 2018 1:57:46 GMT
Wouldnt it be possible to just add the items etc to RPG pack inventory?
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Post by tharindu on Aug 6, 2018 2:19:16 GMT
Wouldnt it be possible to just add the items etc to RPG pack inventory? You can do anything you do with Invector's inventory.
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cyhak
Full vMember
Posts: 80
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Post by cyhak on Aug 9, 2018 15:46:46 GMT
Hi tharindu how was your trip :D ? Man my whole project relies on your mobile update. I hope that i don't stress you But when can we can expect a update ? Thank you !
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Post by tharindu on Aug 9, 2018 15:53:03 GMT
Hi tharindu how was your trip :D ? Man my whole project relies on your mobile update. I hope that i don't stress you But when can we can expect a update ? Thank you ! Hi Cyhak, Thanks man I arrived at home safely. To be honest the mobile update isn't really one of my core goals for the moment, so I wouldn't advise completely relying on it. The first major thing I am trying to cover is compatibility for v1.2.2 on the shooter pack, followed by compatibility for Unity 2018.1. I also need to create some video tutorials to make things a bit more up to date and also fix an equipment save bug a user pointed out to me. Once that is done, I can move on to the mobile update in peace It's risky to rush into mobile without the incompatibilities sorted.
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cyhak
Full vMember
Posts: 80
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Post by cyhak on Aug 9, 2018 17:15:08 GMT
okay thank you very much !
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Post by darknubis365 on Aug 9, 2018 20:36:04 GMT
Hi tharindu how was your trip :D ? Man my whole project relies on your mobile update. I hope that i don't stress you But when can we can expect a update ? Thank you ! Hi Cyhak, Thanks man I arrived at home safely. To be honest the mobile update isn't really one of my core goals for the moment, so I wouldn't advise completely relying on it. The first major thing I am trying to cover is compatibility for v1.2.2 on the shooter pack, followed by compatibility for Unity 2018.1. I also need to create some video tutorials to make things a bit more up to date and also fix an equipment save bug a user pointed out to me. Once that is done, I can move on to the mobile update in peace It's risky to rush into mobile without the incompatibilities sorted.Welcome back and about this bug is that with the demo scene because if you get to the top levels and open the chest up there all the movement freezes you cant remove equip items and such
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Post by tharindu on Aug 11, 2018 9:33:57 GMT
Hi Cyhak, Thanks man I arrived at home safely. To be honest the mobile update isn't really one of my core goals for the moment, so I wouldn't advise completely relying on it. The first major thing I am trying to cover is compatibility for v1.2.2 on the shooter pack, followed by compatibility for Unity 2018.1. I also need to create some video tutorials to make things a bit more up to date and also fix an equipment save bug a user pointed out to me. Once that is done, I can move on to the mobile update in peace It's risky to rush into mobile without the incompatibilities sorted.Welcome back and about this bug is that with the demo scene because if you get to the top levels and open the chest up there all the movement freezes you cant remove equip items and such Woah. That's never happened. If you figure out how exactly you could recreate it, let me know. I've been stuck in the middle of the plane and stuff when I was testing spawn points but I could always open the inventory etc.
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Post by tharindu on Aug 13, 2018 8:33:06 GMT
RPG Pack Update 1.2.2 Persistence Fidelity
Check here for publish status
[Update Live on Sellfy : LIVE] [Update Live on Asset Store : LIVE]
For the most part, this update focuses on "Fidelity" in persistence. Yes this screenshot below from WestWorld sums it up :P
Following are the bug fixes and updates that you will find very satisfying 1.2.2
Core Updates
- Added asset store support for Unity 2018.1.1 (Should work for other versions of Unity 2018 as well. Please do feel free to buzz if it doesn't seem to work ONLY on Unity 2018 but works on other versions of Unity. Unity 2017.4 is what I'd recommend to test in)
- Fully compatible with latest versions of invector controller.
Fixes
- Fixed bug where the equip slot state is not preserved after having switched through a few items in that slot.
- Fixed bug where unequipped items are loaded but not unequipped from equip point after loading.
- Fixed bug where health and stamina are completely restored on loading, after upgrading to latest invector versions.Please see new quickstart video below
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Post by tharindu on Aug 14, 2018 18:18:59 GMT
Update live on asset store.
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Post by darknubis365 on Aug 14, 2018 22:23:02 GMT
I meant to ask was the vendor buy and sell ever setup with this?
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Post by tharindu on Aug 15, 2018 3:59:26 GMT
I meant to ask was the vendor buy and sell ever setup with this? Didn't you ever try the demo scene? It was always there :S
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Post by darknubis365 on Aug 15, 2018 6:06:19 GMT
I meant to ask was the vendor buy and sell ever setup with this? Didn't you ever try the demo scene? It was always there :S Lol ofc i've tried it man but no functions there on buy and sell i cant buy the 2 items that are there.Wasnt it something i had to setup for it i'm asking?and if not im asking was that part fixed in this update?
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Post by tharindu on Aug 15, 2018 6:46:09 GMT
Didn't you ever try the demo scene? It was always there :S Lol ofc i've tried it man but no functions there on buy and sell i cant buy the 2 items that are there.Wasnt it something i had to setup for it i'm asking?and if not im asking was that part fixed in this update? Oh not at all. It should have worked out of the box like I showed. The fixes in this update I did were not for vendor, but for inventory stuff and some incompatibilities Unity 2018 had. However, some of the guys who reached out to me on vendor functions previously did have their item list data mucked up during import. Not sure how that would happen to the scriptable objects but I think they had the item list open when importing the RPG pack. This had caused some issues where certain attributes would go up and down like crazy. For instance gold seemed setup as a shooter type weapon, and instead of the currency index properties in the health potions people had secondary ammo count and stuff lol It could be possible the same happened to you. Because when you go to the vendor and try to buy something, if your currency isn't setup with currency item type and CurrencyIndexInManager attribute it will not pick up the currency at all and won't allow you to buy or sell.
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