baron
Junior vMember
Posts: 48
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Post by baron on Jun 11, 2020 13:00:56 GMT
Is it possible to disable lock rotation for melee attacks or adjust the time that rotation is locked for? I'd like to be able to angle my attacks to face the direction my enemy strafes, while swinging.
Update: Figured it out. There's a general lock rotation tag on each set of attack animations. I removed it, and then went into the individual animations and set an advanced lockanimation tag on each one to disable rotation after the attack fires (when it begins its damage portion of the animation) so this way when my character pulls back his sword to stab, he can aim the stab. But the rotation is locked once he actually begins the thrust. I'm very happy with the result and melee feels better to me.
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Jul 27, 2021 5:10:36 GMT
I'm not even sure if I understood this correctly, but I messed around with it and holy crap! My game just got more awesome! Thanks for this.
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